Narbacular Drop Technical Design Document [pdf]
nuclearmonkeysoftware.com
Narbacular Drop Technical Design Document [pdf]
1–10 of 18 posts
Re: Narbacular Drop Technical Design Document [pdf]
#2Re: Narbacular Drop Technical Design Document [pdf]
#3For those that aren't aware, the dev team for this was later hired by Valve and created Portal.
Re: Narbacular Drop Technical Design Document [pdf]
#4For those that aren't aware, the dev team for this was later hired by Valve and created Portal.
Portal is a slightly dumbed down version of Narbacular Drop (ND), with lots and lots of polish. In ND, it was possible to create portals through portals, which drastically increased the complexity of certain solutions.
Re: Narbacular Drop Technical Design Document [pdf]
#5I imagine it could be a pretty interesting exercise to read over a handful of these from different teams.
Re: Narbacular Drop Technical Design Document [pdf]
#6Very cool. Are there similar documents available for any other games that we would be familiar with? I imagine it could be a pretty interesting exercise to read over a handful of these from different teams.
Re: Narbacular Drop Technical Design Document [pdf]
#7Re: Narbacular Drop Technical Design Document [pdf]
#8Re: Narbacular Drop Technical Design Document [pdf]
#9Short and to the point, it's a good doc but not very interesting. Just glad they didn't pad it with tons of code (last I remember Digipen TDD's are required as part of the curriculum and students are known for doing this).
Haven't thought about this game in years, though. What a nice throwback. I thought Portal was great, very polished with great sense of humor but ND was in my opinion a much more fun and interesting game experience (the puzzles really gave you that fantastic "aha!" moment).
Re: Narbacular Drop Technical Design Document [pdf]
#10Too bad there's nothing about handling recursion of the portal rendering.