Earlier quoted context omitted.
Not exactly unheard of, but quite rare. I found a company that made large arrays like that, but they seem to operate in near field, measuring only the sound volume. Imagine a wall of microphones next to a truck - you can tell which part of the wheel makes the sound. That sort of stuff. As for an actual "camera" that turns sound into an image - i've never heard of one.
Isn't this exactly what sonar does? SOund Navigation And Ranging: https://en.m.wikipedia.org/wiki/Sonar
The Daredevil Camera
31–40 of 158 posts
Re: The Daredevil Camera
#32This would be pretty powerful if you combine it with speech recognition. If you put this array in the middle of a crowded room, can you better tease apart different audio sources?
While such a contraption should, in theory, be able to distinguish between dozens of voices in a room, it would take much, much heavier signal processing to achieve.
Re: The Daredevil Camera
#33Earlier quoted context omitted.
Not exactly unheard of, but quite rare. I found a company that made large arrays like that, but they seem to operate in near field, measuring only the sound volume. Imagine a wall of microphones next to a truck - you can tell which part of the wheel makes the sound. That sort of stuff. As for an actual "camera" that turns sound into an image - i've never heard of one.
Doesn't the army use something like this in the field to determine enemy sniper locations when they are taking pot shots?
Re: The Daredevil Camera
#34This would be pretty powerful if you combine it with speech recognition. If you put this array in the middle of a crowded room, can you better tease apart different audio sources?
Consider that most of us are carrying around multiple, networked mics. Some may already do it, but I doubt it will be too long before everyone can virtually tour real-life spaces and visualize the sounds there in real-time.
Re: The Daredevil Camera
#35The timing issue between the microphones doesn't surprise me. Multi channel soundcards require a single ADC that processes all of the channels in unison (same for the DAC). This is also why you can't just plug four stereo cards into a PC and expect it to make an 8-channel system.
Re: The Daredevil Camera
#36Earlier quoted context omitted.
Not exactly unheard of, but quite rare. I found a company that made large arrays like that, but they seem to operate in near field, measuring only the sound volume. Imagine a wall of microphones next to a truck - you can tell which part of the wheel makes the sound. That sort of stuff. As for an actual "camera" that turns sound into an image - i've never heard of one.
Isn't this exactly what sonar does? SOund Navigation And Ranging: https://en.m.wikipedia.org/wiki/Sonar
http://blueprintsubsea.com/starfish/images/sonar/452/sf452_s...
That's just one example - look for side scan sonars for the earliest stuff (https://en.wikipedia.org/wiki/Side-scan_sonar) or sonar imaging for the latest stuff (http://www.tritech.co.uk/product/gemini-720i-300m-multibeam-...)
Re: The Daredevil Camera
#37The timing issue between the microphones doesn't surprise me. Multi channel soundcards require a single ADC that processes all of the channels in unison (same for the DAC). This is also why you can't just plug four stereo cards into a PC and expect it to make an 8-channel system.
You can't? I'm sure I tried multi-channel via separate sound cards and it sounded fine to me. Maybe I was lucky with the timing, or the audio subsystem somehow accounted for it?
You could make a long multitrack recording this way, and so long as you played it back from the start on the same hardware (i.e. so the soundcards would drift relative to one another more-or-less consistently with how they drifted during the recording), the playback might be ok. But if you begin playback half way through the recording, then the timing between channels might be out, as your software has no idea how much drift each channel ought to have accumulated by that point in the recording.
Mind, it's been at least 15 years since I actually put any of this stuff to the test. Tolerances on modern soundcards might be really tight.
Re: The Daredevil Camera
#38Earlier quoted context omitted.
Isn't this exactly what sonar does? SOund Navigation And Ranging: https://en.m.wikipedia.org/wiki/Sonar
No. SONAR sends out an ultrasonic ping and times the response of its echo to get a distance. This project is similar in that it involves visualization from audio, but apart from that, it's quite difference. This is the ability to see a sound. To derive the positions of arbitrary sounds in a viewing plane, and render it like you would a picture or video.
Re: The Daredevil Camera
#39Earlier quoted context omitted.
Isn't this exactly what sonar does? SOund Navigation And Ranging: https://en.m.wikipedia.org/wiki/Sonar
No. Most sonar is active (sends out pings) and has only one input (one microphone) It builds pictures by directing the ping and measuring time until the response. This is fundamentally different than an array of microphones passively listening to, and creating a fine grained picture of some sound source.
While I believe the US Navy doesn't prefer the term "Passive Sonar", submarines and some surface ships are equipped with hydrophone arrays (either on the hull, or towed arrays, or both) as well as active sonar; this isn't an uncommon thing. (I was under the impression that the active sonar didn't use a single hydrophone, but instead used the same hydrophone array used for passive detection.)