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New Cities

blog.ycombinator.com

661–670 of 710 posts

Re: New Cities

#661
This sounds like a interesting project. I've often thought that cities and towns have struggled to keep pace with lifestyle changes over the years but that mainly because they are inherently hard things to change. So designing a city that will work well both for the present and hundreds of years into the future is a problem that needs solving.

One of the key things you want to achieve is to keep house prices low but this seems like something which will be very hard to achieve. For example if the first of these "new cities" does meet all of the objectives (e.g creating a happy place for people to achieve their potential) won't that raise house prices as people will want to move there?

Re: New Cities

#662

Cities are largely about people, and people are largely about the difficult-to-describe sense of 'opportunity'. Cities reflect networks effects as strongly as anything, which is why the same cities that were important 100 years ago are, by-and-large, the same cities that are important today: there has been no doubling of exciting, the-place-to-be kind of cities in at least North America despite huge increases in popu…

> Cities reflect networks effects as strongly as anything, which is why the same cities that were important 100 years ago are, by-and-large, the same cities that are important today: there has been no doubling of exciting, the-place-to-be kind of cities in at least North America despite huge increases in population. I'm not sure how you're defining "important" but I think it's safe to say that the list cities many pe…

To underscore your point a bit more, NYC's population actually declined from 7 to 8 million in the 1970s. I recall a poll done in the mid-eighties where more than half of New York City residents said they would move to a different city if they felt they could.

During this period artists and musicians took advantage of the cheap rent and renewed New York's status as cultural center, rebooting the gentrification process. The same thing was going on in Portland 15 years ago, where a lot of musicians and writers I knew at the time had insanely low rent, and incredible communities of like-minded people with a lot of free time. There may be other factors that contribute to why some cities take off this way and others don't, but the depression/rejuvenation cycle seems to have a momentum of its own.

Re: New Cities

#663

Earlier quoted context omitted.

> Easy access right of way for utilities, most cities bury everything which is silly, there should be an easily accessed common right of way so that fiber, water sewer etc. can be easily accessed for upgrades or repair without having to dig up the streets. For cable/fiber/telephone/power, overhead was common, though burying is replacing it. But what's the alternative to burying for water and sewer? I suppose in princ…

Some municipalities have put in sidewalks that have removable slabs at each corner or more often.

That's a way of making buying more convenient, it's still burying.

Re: New Cities

#664

Earlier quoted context omitted.

I agree with this approach. Whos gonna pay for 100,000 outlandish salaries? If they all only earned 10 usd an hour....You do the math.

I think you're missing the point. No one dreams of paying developers $10/hr to live in Detroit. The salaries are high legitimately. But the quality of life per $ in SF is questionable. I have a friend who manages 500 engineers and can afford a 3rd story walk up loft next to an elevated freeway.

In San Francisco, your friend likely manages a sweatshop. The engineers on the floor are the high-tech equivalent of the immigrant women working the rows of sewing machines in a Chinatown clothing factory. The manager is the guy who sits in the little room on the side watching the floor to make sure no one takes too long of a pee break. Today's high-tech sweatshops are clean and have toys in them, but the essential economic relations are the same.

Re: New Cities

#665
post #95
post #78

Earlier quoted context omitted.

Cars have a place in cities but maybe they should be in tunnels underground or something. I view money locked up in real estate as money in a very suboptimal place. We pay too much 'rent' in general; it'd be far better to try to make housing/office space cheap and have people invest the extra money in productive assets.

Of course cars have a place too. Having two smallish children, cars are a great way for my family to get around for many things. But it's nice when they are one option among many, and not set on a pedestal as the only one. For instance, when we lived in Padova: we'd ride bikes around the neighborhood when the weather was good. I'd walk to get groceries. My wife and I often rode bikes downtown for 'date night'. We'd t…

The best way to make roads safer is by getting people out of the driver's seat.

Re: New Cities

#666

Earlier quoted context omitted.

And now let’s look at Europe. This is an official map of the city where I live: http://i.imgur.com/N0X8HTh.png (Screenshot of http://ims.kiel.de/extern/kielmaps/?view=stpl&coords=3257435... with the layer for zoning enabled and the layers for PoIs disabled) Purple are the areas for which any zoning restrictions at all exist – in the rest, no zoning regulations exist, as long as you follow normal building law, and get…

Thank you for the glimpse into your zoning codes - I rarely get a chance to hear ones from other countries explained, and they are always a fascinating counterpoint.

As you can see, if there is zoning, it’s often decided together with the developer – and has building heights, shape of roof, amount of floors and windows, etc already included.

Generally, the largest difference is that we just zone 90% of what we zone as mixed use, and let the market decide what it’ll be.

Re: New Cities

#667
post #490

Earlier quoted context omitted.

And that's why it can take 40 minutes to travel 4 miles.

I'm assuming you live in San Francisco? As a visitor, it seemed to me that this was more due to the insane car-bus road-sharing conflicts, the inability of Muni buses to accelerate up a hill, and the deluge of 4-way stops.

Nope. Chicago suburbs, actually. But that's how long the buses take out here in the suburbs, and how long it's taken me in downtown Chicago before. I don't go on the buses that often, and this is one reason why.

The buses can have 20-40 stops in those 4 miles, mind you. I don't mean it's all due to traffic.

Re: New Cities

#668
The biggest failure point of economic productivity in the second half of 21st century will be the production of new people - i.e. babies. Cities are the biggest contributors to this, where people have extremely low fertility rates. Many young families move out of the city, because they find it to be inhospitable (too expensive to have all the resources one needs).

The United States is less aware of this issue due to high rates of migration, and higher birthrates in certain subpopulations.

The nuclear family is a brand new social experiment of the 20th century, and one of the primary causes in the decline of the production of people. Without traditional support networks, women have to choose between 24/7 baby-care and not having children. Daycare is extremely expensive, and in fact not the ideal environment for a 3-month-old. The traditional notions of a trust-based larger family unit (siblings, grandparents, aunts) and community-unit are non-existent in the modern urban environment.

Even without the issue of children, most people struggle for connection and meaning in their lives more-so than before. They enjoy fewer intimate relationships, and spend less time with people they love or trust.

So if you are designing a new city, design it around fostering genuine communities, and is inclusive to all ages and educational backgrounds. My ideal city would be composed of mini-villages, each mini-village centered around communities of a few dozen families, sharing a courtyard "public" to the community+associates.

It would be an environment where I wouldn't have a bitcoin-based smart contract to 'enforce' something that my neighbor would do anyways.

In general, the city would aim to minimize total commute / on-the-road time for as many people as possible.

It would be a city where work is co-located with child-care for young mothers, who can take 30 minute breaks, walk-over, and breast-feed. This means completely different things for zoning. This would mean work would also not happen in a context completely isolated from rest of life: Perhaps the "work day" would last 10 hours, but with 3 hours of interruption for family, food-preparation, etc. This doesn't mean people would "work at home", or the "workplace would be full of kids", there are innovative ways to combine the two -- which was the natural state of things only a century ago.

Perhaps each person would make less money, but we'd need to spend less as well, giving each other the things one is now forced to buy in a city. It would be an environment where one could have 4-day workweek, perhaps taking two afternoons off, so men would be more present in their families.

Re: New Cities

#669
post #25

Look to how Tokyo does things. A few takeaways: - mixed use zoning: reduce requirement for long trips by mixing many compatible types of commercial with residential, and remove single housing type developments. Also, allow many smaller apartment complexes mixed with single family houses, instead of segregating housing types. - street design: No more hierarchical/dendritic street layouts. That is, no more dead-end str…

> No more hierarchical/dendritic street layouts. It's worth playing some Cities:Skylines (which has a fairly accurate traffic simulator, particularly with the Traffic++ mod) to understand how the road hierarchy came into being. Or, for that matter, trying to drive through a grid-based city like Manhattan or SF. You get very large traffic jams. The problem is intersections, and particularly intersections where traffic…

Isn't a large contributing factor to this people being in the intersection ("blocking the box" in NYC) when the light turns red, causing literal gridlock? People, myself included, have a visceral aversion to sitting at a light as it cycles through and not moving, so the instinct is to move forward even if you're going to be sticking into the box a little bit. Then the person behind you does it because they've been waiting just as long as you, and suddenly the perpendicular traffic can't move at all because you're blocking their green light.

I always thought that was why I saw posted fines for blocking the box in NYC but never saw such signs elsewhere (although I've never driven in California).

Re: New Cities

#670
post #647

Earlier quoted context omitted.

>They've replaced everything else because their massively profitable to produce. That's the most ridiculous justification I've heard for anything. A thousand dollar piece of toilet paper is also massively profitable to produce, but nobody would buy it. People buy cars because they are useful. If you think most people don't enjoy the freedom they get from owning a car, you are living in a bubble. I work with people th…

I grow up with a mother without a car. Both school and shopping was within walking distance, and when we got older and chang d school within easy 15 minutes bicycle distance. And this was not in a city center, but in a suburb. And most importantly, not in the US. The problem with the US is that everything is built for cars, which means that all the distances by necessity becomes huge to fit all the roads and the park…

You don't really seem familiar with the U.S. suburbs. They weren't built for cars, they were built for agriculture originally, then for people who wanted yards, land, and more freedom.

I grew up in a suburb of Chicago. I could walk to two grocery stores, but each took 30 minutes each way. I also grew up across from both my grade and middle school, a horse ranch, a gym, and a massive park.

I loved my childhood because we could play full field soccer games, rugby, football (American), etc. However, if my parents wanted to get anything you had to drive.

Most people on HN don't appear to realize what it's like growing up or living outside of the west or east coasts of the U.S. or Europe. It's not that it was built for cars, it was built for farms and agriculture, nothing is wrong with that either.

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