How is this better than greensock / mo.js / popmotion.js?
I deplore this kind of question. What value does this bring to you to ask it?
Show HN: Anime.js – Polyvalent JavaScript Animation Engine
61–70 of 78 posts
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#62I'm confused. What does this have to do with anime/why is this called anime?
"Anime (Japanese: アニメ), is Japanese hand-drawn or computer animation. The word is the abbreviated pronunciation of "animation" in Japanese, where this term references all animation." https://en.wikipedia.org/wiki/Anime
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#63Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#64Earlier quoted context omitted.
This looks great, thank you for open sourcing this! I would like to ask two things: How do you think about the velocity.js code regarding performance optimization? What would be the best way to coordinate multiple (potentially dependent) animations? I am thinking about a kind of dispatcher or switchboard logic - it would be great to see an advanced example right from the author. Thank you very much for your attention…
Regarding the performance, Anime is equal or better in some cases than the other javascript animation libraries out there. Not sure to understand what you mean by "coordinate multiple animations", Are you talking about some kind of timeline?
It's called Barrel: https://github.com/zachrose/barrel
You can think of it either as map for setTimeout, or a way to turn sequences into a player object that accepts your own function to perform each point in the sequence.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#65http://codepen.io/juliangarnier/pen/dXNgVB?editors=0010
Anyone else have this problem?
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#66Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere
Jesus! I had to force-kill my browser after a tab (didn't know which one at first) started eating all my 6GB of RAM, then realized it was this one when I restored the session. I almost reboot my computer entirely if it wasn't because I was doing something important in the Terminal. One would assume that posting a link in this website would be after some testing of the link in itself. I guess I will need to be extra c…
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#67Earlier quoted context omitted.
This looks great, thank you for open sourcing this! I would like to ask two things: How do you think about the velocity.js code regarding performance optimization? What would be the best way to coordinate multiple (potentially dependent) animations? I am thinking about a kind of dispatcher or switchboard logic - it would be great to see an advanced example right from the author. Thank you very much for your attention…
Regarding the performance, Anime is equal or better in some cases than the other javascript animation libraries out there. Not sure to understand what you mean by "coordinate multiple animations", Are you talking about some kind of timeline?
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#68Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere
Weird, it works really smoothly on my phone. Not sure what can be the cause of the CPU outrage on a laptop, specially on Chrome... I'll try to make some tests on Linux.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#69Earlier quoted context omitted.
Regarding the performance, Anime is equal or better in some cases than the other javascript animation libraries out there. Not sure to understand what you mean by "coordinate multiple animations", Are you talking about some kind of timeline?
Congrats on the release! You said Anime is equal or better than other JS libraries in terms of performance - were you including GSAP? In my tests, GSAP was significantly faster under stress: http://greensock.com/js/speed.html . Am I missing something? Do you have a test that shows otherwise? I don't mean that to detract from your hard work at all. Clearly you put a lot of effort into this, and I know how hard it is t…
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#70The sad thing with animation libraries is, at least in my opinion, that in the end it comes down to a performance race. I loved popmotion at first, but once you hit the first performance bottleneck you can either contribute and fix performance issues yourself or choose a different library (most likely not the hip, new one). I do not want to convey the message that people should stop creating animation libraries, I th…