I'm confused. What does this have to do with anime/why is this called anime?
Show HN: Anime.js – Polyvalent JavaScript Animation Engine
51–60 of 78 posts
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#52Earlier quoted context omitted.
Jesus! I had to force-kill my browser after a tab (didn't know which one at first) started eating all my 6GB of RAM, then realized it was this one when I restored the session. I almost reboot my computer entirely if it wasn't because I was doing something important in the Terminal. One would assume that posting a link in this website would be after some testing of the link in itself. I guess I will need to be extra c…
No need to be dramatic. The site nor the Codepens have any unduly high impact on my work machine, an underpowered Windows 7 machine with Chrome Version 51.0.2704.103 m (64-bit). Just because you encountered a bug in your setup doesn't necessarily imply the author has exhibited reckless abandon in testing this project.
Honestly though, GP's setup looks pretty ordinary. It's probably a Chrome implementation bug, and the library author didn't put enough hacks into his product to work around the brokenness of the browser platforms.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#53Earlier quoted context omitted.
I feel that may be a little unfair. Maybe he comes from that subject, maybe that seemed like the best word to describe his effort? I don't have the feeling that this is a corporation trying to bamboozle us with marketspeak.
He is French from Paris and yes in this context polyvalent === flexible.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#54How is this better than greensock / mo.js / popmotion.js?
I deplore this kind of question. What value does this bring to you to ask it?
It's unfortunate that their phrasing could also be interpreted as an attempt to question the usefulness of the new library, and might be read that way, depending on how obvious the reader thinks that the answer is.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#55The sad thing with animation libraries is, at least in my opinion, that in the end it comes down to a performance race. I loved popmotion at first, but once you hit the first performance bottleneck you can either contribute and fix performance issues yourself or choose a different library (most likely not the hip, new one). I do not want to convey the message that people should stop creating animation libraries, I th…
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#56This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!
I think I can guess how to use it -- the argument is a "target" that resolves to an SVG path element (in the example, the only SVG path element on the page), and some processing is performed on the path element to get some sort of path object -- but it might help to clarify.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#57This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!
The only documentation of the anime.path function is the example: anime.path('path') I think I can guess how to use it -- the argument is a "target" that resolves to an SVG path element (in the example, the only SVG path element on the page), and some processing is performed on the path element to get some sort of path object -- but it might help to clarify.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#58How is this better than greensock / mo.js / popmotion.js?
I deplore this kind of question. What value does this bring to you to ask it?
I'm exploring a bunch of libraries right now and would like to know what advantages / disadvantages each lib has over one another.
It would make all our lives a lot simpler if every new lib comes out with an explanation of its differentiators.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#59Earlier quoted context omitted.
GSAP can do a lot more than Anime. But it’s also way more heavy. My goal with this library was to keep the API simple as possible, focus on the things I really need (multiple timings, easings, playback controls…) while keeping the code super lightweight (9KB minified).
Have you seen or used https://github.com/Popmotion/popmotion/ ? These both seem fairly similar, both small libraries with a lot of overlap.
Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine
#60Very nice but it explodes my work laptops CPU (running ubuntu 16.04 + chrome 50) even just idling on http://anime-js.com/ Im guessing you need to add some "sleep" somewhere
Weird, it works really smoothly on my phone. Not sure what can be the cause of the CPU outrage on a laptop, specially on Chrome... I'll try to make some tests on Linux.