Earlier quoted context omitted.
There's a difference between Clash of Clans and GTA V, though. There is nothing on any mobile platform that can compete in any way with any AAA game made in the last 10 years (the most advanced mobile game I see is GTA:SA, which came out in 2004 or KOTOR which came out in 2003). Hypothetically, if someone spends $60 on Candy Crush and $60 on a AAA console release, the Candy Crush developers are seeing a much more mas…
Your personal preference for GTA V over Candy Crush is fine -- we're all entitled to our own likes and dislikes. But it's foolish to conclude, apparently based on your personal preference, that Candy Crush is trivial to replicate or less deserving of the money they've undoubtedly worked hard to earn. AAA developers aren't entitled to make more than mobile games. Even if you're not among them, I'm sure there are plent…
It literally is, because it's literally a clone of games that have been around for decades prior. http://www.businessinsider.com/the-history-of-bejeweled-2014...
I'm not arguing that mobile developers have less right to make money than AAA developers, that's a reply to the guy above me saying that AAA developers are ripping off consumers by charging $60 when mobile users won't even pay $10. AAA games take hundreds of millions of dollars to make. There's never been a hugely successful AAA game made by one guy in his dorm room over the course of two days (https://en.wikipedia.org/wiki/Flappy_Bird). Mobile games are inherently cheaper and easier to make than AAA titles.
>PS. Candy Crush is owned by Activision.
Yeah, I almost added a line about "that's why Activision bought King for $5.5 billion." Because they make a shit load of money scamming players and their games cost absolutely nothing to produce.