What about rethinking to what extent large cities are and will still be necessary? Thanks to the internet, lots of jobs that required going into an office every day can now be done remotely. As collaboration tools get better, I'm hoping that companies will become more receptive to allowing this. The company I work at in SV does not allow remote work, but I've heard from a few of my teammates that if it did, they woul…
New Cities
51–60 of 710 posts
Re: New Cities
#52Instead of asking "how can we make the city of the future" we should instead be asking "how can we create a habitats for humans that promote happiness, health, harmony, and do so in a way that is economically and ecologically sustainable."
I believe that people are happier when they have a sense of connection and belonging in their community. Cities discourage this.
I believe people are happier in environments that feel more natural and alive. Cities discourage this too.
I believe people are happier when they have a sense of personal space and privacy. Another mark against cities.
Cities make efficient use of space, density lets you produce buildings cheaply in terms of living units/dollar, and they are more efficient in terms of distributing goods and services. I believe that alternative building techniques can mitigate much of the cost of reduced density. I also believe that by integrating permaculture based agriculture into the landscape design you can mitigate some of the efficiency losses in terms of distributing the most important good - food. You could further reduce the distributional inefficiency using a system of neighborhood based co-ops - I'm sure people would adapt to quite easily to the reduced selection of snacks and processed food.
Re: New Cities
#53Look to how Tokyo does things. A few takeaways: - mixed use zoning: reduce requirement for long trips by mixing many compatible types of commercial with residential, and remove single housing type developments. Also, allow many smaller apartment complexes mixed with single family houses, instead of segregating housing types. - street design: No more hierarchical/dendritic street layouts. That is, no more dead-end str…
Re: New Cities
#54Earlier quoted context omitted.
Sometimes I wonder if Americans fucked themselves by creating cities with roads and cars in mind, thereby ruining the organic walkability of naturally sense cities which were historically limited by the distance one could reasonably walk in a given day for their regular necessities. The only old American city that I think stands a chance is Philadelphia, which has a great number of single-lane one-way streets, which…
If you have single lane streets, what does an emergency vehicle do when the lane is blocked by vehicles, people, or debris? Wouldn't wider streets be better in every case?
Larger streets also hurt street side commerce. Nothing chokes off wakability and storefront business vitality like multi-lane one-way streets.
EDIT: I feel compelled to mention from my experience that in Rome, the most active streets with the most vibrant businesses were not the arterial roadways - those seemed to mainly serve large businesses, government buildings, and tourist traps - but rather the tiny twisted streets in place for many centuries.
Re: New Cities
#55If you're going to have a dense, intercity area, I suppose I'd argue that the question isn't about "human-driven cars", which brings up the largely unrealistic consideration of self-driving cars on ordinary roads, but simply: Build the city center entirely around public transit. Rail is incredibly efficient, and in a system where you are designing the city first, I'd forgo roads entirely. Why bother with buses if you…
> Light rail is incredibly efficient, and in a system where you are designing the city first, I'd forgo roads entirely. While I'm a firm believer that private cars (at least at a scale seen in the U.S.) and dense cities are fundamentally incompatible, I'm not quite onboard with getting rid of roads altogether. What about bicycles? Emergency vehicles? Construction equipment? Furniture deliveries? Deliveries of merchan…
Streets are things which are where humand can play, people bike and walk, go to stores, around the places we live and work, etc. They are 'Places' where people can live about their day to day lives. Very human-friendly.
'Roads' which are higher-speed connectors between Places. Highways are a very high-speed type of roads.
In a typologically healthy region, there is a clear distinction between streets in roads, but in the US there is a blurring, and we often see what are sometimes dubbed 'stroads' - a mutant street-road hybrid, the sort of thing we typically see in the US with wide, fast, multi-lane streets, lined with strip malls and the like. They're hostile to human and make walking between locations at best boring and tedious, and at worst dangerous.
Re: New Cities
#56I'm sure most people would agree that cities tend to bring a certain degree of isolation. Once upon a time people would know everyone in their town, but in a large city today it's pretty rare to even know your neighbours.
Of course, in the year 20x6 we have lots of social infrastructure, but mostly it starts with an assumption that you want to choose who you interact with. But what if you shouldn't always choose? In the wake of the Brexit some commentators have rightly asked "how didn't I know anybody voting leave?"
For better or worse, we are stuck in proximity to a certain number of people, maybe people quite different to us. In cities, we tend to ignore that as much as we can, and our social tools follow suit. Could we build new ones that instead embrace this restriction and turn it into a good thing? Could we bring a sense of local community back to our cities? Could we build slightly-out-of-your-comfort-zone-as-a-service and pierce the filter bubble at least a little?
I'm not sure, but I think it's worth finding out!
Re: New Cities
#57Look to how Tokyo does things. A few takeaways: - mixed use zoning: reduce requirement for long trips by mixing many compatible types of commercial with residential, and remove single housing type developments. Also, allow many smaller apartment complexes mixed with single family houses, instead of segregating housing types. - street design: No more hierarchical/dendritic street layouts. That is, no more dead-end str…
Re: New Cities
#58This is where Y Combinator could play an interesting role though. Could you imagine two or three San Francisco tech companies all uprooting at once to a brand new city, where costs might be half the cost in San Francisco? And at the same time, maybe you could convince a couple other big tech companies to open satellite offices in the new city. To get more economic diversity, perhaps the startup-city could also buy up established, small-scale manufactures and move them to the city. Still -- these kind of moves would be very, very hard, as it would be very difficult and risky to try to uproot enough employees to actually make the move successful.
Any other ideas for how the economy could be bootstrapped?
Re: New Cities
#59If you're going to have a dense, intercity area, I suppose I'd argue that the question isn't about "human-driven cars", which brings up the largely unrealistic consideration of self-driving cars on ordinary roads, but simply: Build the city center entirely around public transit. Rail is incredibly efficient, and in a system where you are designing the city first, I'd forgo roads entirely. Why bother with buses if you…
Tough to get a firetruck somewhere without roads. We have come a long way in reducing the fire risk in new construction buildings, but 'stupid finds a way' is far from being a solved problem.
Re: New Cities
#60Look to how Tokyo does things. A few takeaways: - mixed use zoning: reduce requirement for long trips by mixing many compatible types of commercial with residential, and remove single housing type developments. Also, allow many smaller apartment complexes mixed with single family houses, instead of segregating housing types. - street design: No more hierarchical/dendritic street layouts. That is, no more dead-end str…
Japan is designed with public transport in mind. Most everywhere in Japan is within train/bus/bike/walk distance. You don't need 4 lane high ways when there are maybe a few dozen cards on any particular stretch of the high way at any given time. I drove from Nara, Nara to Naruto, Tokushima via highway and saw maybe ten other cars on the highway. That's a distance of 174.5km; roughly a 2 and 1/2 hour drive. If I drove for 2 and 1/2 hours on any stretch of highway in California, I'd see ten cars every few minutes.
Less cars in the road, in general, means roads can be more narrow.