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Show HN: Anime.js – Polyvalent JavaScript Animation Engine

anime-js.com

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Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#4

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

This is great! Outside of the obvious use case for flourishes and light animations, are there other uses you're envisioning this for?

All of your other work is fantastic too, tres magnifique!

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#7

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

Do you have any quick notes on how this compares and contrasts with GSAP[1] other than the licensing? Is there any clear case for "Use Anime.js for XYZ"?

[1] http://greensock.com/gsap

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#9
post #7

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

Do you have any quick notes on how this compares and contrasts with GSAP[1] other than the licensing? Is there any clear case for "Use Anime.js for XYZ"? [1] http://greensock.com/gsap

GSAP can do a lot more than Anime. But it’s also way more heavy. My goal with this library was to keep the API simple as possible, focus on the things I really need (multiple timings, easings, playback controls…) while keeping the code super lightweight (9KB minified).

Re: Show HN: Anime.js – Polyvalent JavaScript Animation Engine

#10

This is a javascript animation library that I made and used on my latest projects. The source and documentation are on Github. Feedbacks are welcome!

What does "polyvalent" mean in this context?

Just guessing, but I think it means it can animate things asynchronously and independently, even though "polyvalent" might not be the best word to describe those features.
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