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“Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

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Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#161

Content has almost always sold hardware in the video game industry. Look at all of the exclusive content for Nintendo consoles. Or how many people bought XBox's for the sole purpose of playing Halo. Sure, most VR hardware options may technically be peripherals for PCs, but at a cost of several hundred dollars or more, it isn't in the same category as PC mouses or joysticks. The way I see it, VR hardware is essentiall…

I don't really understand the motivation behind excoriating companies for taking indisputably pro-consumer actions. Pointing out the potential concerns is one thing, but you seem to be genuinely annoyed that Oculus has chosen not to act like jerks in this matter. Do you have Facebook stock? Are you playing devil's advocate?

I do not own Facebook stock, HTC stock, or any other stock associated with VR tech. Also, I do not own any VR systems or have any current plans to buy one.

I was just surprised at Oculus’s reversal. It seemed to be a generally bad business decision for Oculus, as well as a loss for VR developers. Certainly, this is a victory for HTC and other VR hardware competitors. It is also a short-term victory for non-Oculus VR hardware owners. They now get access to some existing content without having to buy a new system. But longer-term, if developers are less motivated to work in the VR space with no hope of negotiating a exclusive contract, I’m not sure the decision is such an indisputable victory for consumers.

I think sergiosgc's thoughts are on the right track "Dividing the market would definitely cause prospective consumers to wait for market stabilization. It is a risk bigger than the risk posed by competitors.” Oculus clearly saw some other risk as being greater than that posed by competitors. But I’m not sure risk of dividing the market or slow market growth are what Oculus was worried about. Dividing the market and slower market growth are both certainly better (for a business) than your competitor getting the majority of the market, which seems much more likely now.

Also, I understood why Vive owners/loyalists would be upset by Oculus-exclusive content. Haters gonna hate. But it didn’t make sense why the VR community in general would be upset. Seanp2k2 mentions in a comment further down “broke promises about DRM”. I am not familiar enough with this controversy to confirm or disconfirm such promises, but if Oculus explicitly promised that they would not prevent their content from being used with other hardware, then breaking those promises would certainly be a risky move. The outrage would at least seem more justified. My guess is that this was the risk that was greater than the risk posed by competitors, and that Oculus underestimated it.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#162
post #142

Earlier quoted context omitted.

It's an attempt to bring hardware-based exclusivity agreements to a gaming platform (PCs) that has traditionally been more of a free-for-all. PC gamers overwhelmingly do not want this. The same goes for many of the other norms of gaming consoles. Many choose PC gaming over consoles for its relative openness and customizability. That's where a lot of the outrage is coming from, even if Oculus is fully within their rig…

The Palmer statement makes sense. Regarding the rest of what you wrote, would you be fine if Oculus stopped funding games and so there are less games made? Because the alternative of Oculus funding games and not getting anything in return makes no sense.

I would be fine with them not doing that. I canceled my Oculus pre-order and ordered a Vive instead when they started doing that, even though it meant an inability to play the locked-down games. I have 0 interest in having a part of my game library being locked into a DRM'd hardware ecosystem, where my games stop working if I want to buy a different brand of second gen hardware.

Also, in return, they get more hardware sales and a more vibrant VR ecosystem, so they don't get nothing. One alternative is to set up a joint VR development fund with Valve. It sounds like Valve is doing this on their own, without exclusivity requirements.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#163

Earlier quoted context omitted.

We keep punishing because we're still not satisfied, and because we can't catch their wrong doing all the time so we punish them to detract from their aggregate gains from wrong-doing.

So, you punish them for their assumed transgressions. That's rather medieval of you.

Are 'punitive damages' medieval? If Oculus takes anti-consumer measures, then reverses course and consumers jump back on board as if nothing ever happened, why wouldn't they re-enact those measures once they have the leverage to do so? If HTC does capture the lion's share of the market, and they see there were no long-term consequences to enacting those anti-consumer measures, why wouldn't HTC do the same?

These companies aren't your friend. As is always stated, they exist to make money, whether that's in the best interest of the consumer or not. That's capitalism, that's fine. Certainly in this space, I don't think anyone is realistically arguing that there is some better method (would the R&D emerge to create and market VR in a communist society? Seems unlikely to me). That doesn't justify not taking punitive action against anti-consumer businesses/actions (Facebook, e.g.); for the system to work, consumers need to be avidly pro-consumer.

Re: “Oculus removed the headset check from the DRM in Oculus Runtime 1.5”

#164

Earlier quoted context omitted.

It really depends on the market conditions.

No it doesn't. That's like arguing it was okay to cheat on your wife because of the state of the relationship. It's a douche thing to do either way.

Thats a bad anaolgy.

If the market you're in is very competitive, and all the customers buy from "mean companies" just because they're cheaper,

then being nice, if it's expensive, will run you out of business.

The airline industry is very similar to this.

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