Earlier quoted context omitted.
I do. All I want is something like boxcar2d.com that runs on iOS. It exists on Android, but the web version is Flash and even the HTML5 clone is far too slow in mobile Safari. I like leaving it running while I work on other things, checking on it like a fish tank.
So your problem has nothing to do with search, but it's simply a game that isn't available on the AppStore. What did you expect? The search to port the game for you?
Where have all the iOS games gone?
201–210 of 211 posts
Re: Where have all the iOS games gone?
#202Earlier quoted context omitted.
Years ago when one of my social circles decided to play WoW together, most of us found we had more money in the bank at the end of the month. It was far cheaper entertainment per day than most of the other options we would choose. One night out for drinks and you've paid more than a monthly subscription.
I feel like you're ignoring the ancillary cost of grinding heroics until the early morning hours with friends. There were some large pizzas, a bunch of soft drinks, and probably a packet of biscuits to accompany Tea... That's gotta be at least a couple of rounds of drinks each :D
Re: Where have all the iOS games gone?
#203Earlier quoted context omitted.
While not the person to whom the question was directed, I'd offer that the move from QuickTime to AVFoundation (taken directly from iOS) & friends (CoreMedia, CMIO) was one such example. Core Media I/O was released a few years ago to replace vdig and/or sequence grabber IIRC. Despite being released a few years back, the only documentation available for CMIO is a sample project. AVFoundation was limited in terms of co…
Are you kidding? AVFoundation is in nearly every way superior to QuickTime, minus the fact that you couldn't make ref movies with it until El Capitan. QuickTime's API sucks in comparison. Source: I write a video editor for macOS.
Re: Where have all the iOS games gone?
#204Earlier quoted context omitted.
That is unaffordable to most consumers in the world. You will end up limiting urself to a market of few rich communities in rich countries.
that is not true. again, we aren't talking about a coursera course and paywalling information and vital self-learning here. We are talking about a dollar for a luxury game on a device that costs nearly $1000 and $100 a month for service. This is leaving aside that the economics of $4-5 a game would be better than a free game that is unwinnable unless you spend > $10. I believe the parent, and if not then certainly I,…
If you're going to make a fiscal argument then don't exaggerate your numbers by 60-120%.
They start at $400 and top out at $750.
If you pay $100/month for service that's your own fault, I don't know anybody paying over $60/month.
Re: Where have all the iOS games gone?
#205Yeah it's a challenging market. Just to add another data point, we're small indie (games) developer, we spent over a year on our first title with very little marketing budget and these are our sales figures from our launch: http://www.gamasutra.com/blogs/YacineSalmi/20160519/273030/E... In short, decent sales but not enough to recoup our costs. Still, we never expected that we would hit gold on the first try. I think…
That game looks pretty neat. You just sold a copy :) But it's a game I've never heard of before, and I'm pretty good about checking the new games lists on the App Store each week. So I think the takeaway from this shouldn't be that premium games (is $2.99 really "premium"?) don't work, but rather that you can't rely on free marketing to sell your game. Once a game falls off the lists, it's pretty hard for people to s…
Leaving higher ARPU (free to pay) or viral customer acquisition. But yeh it's a tough market.
Re: Where have all the iOS games gone?
#206Earlier quoted context omitted.
There's a difference between Clash of Clans and GTA V, though. There is nothing on any mobile platform that can compete in any way with any AAA game made in the last 10 years (the most advanced mobile game I see is GTA:SA, which came out in 2004 or KOTOR which came out in 2003). Hypothetically, if someone spends $60 on Candy Crush and $60 on a AAA console release, the Candy Crush developers are seeing a much more mas…
> But the minute I see "buy more gems for $1.99!", I delete the app Why not just play iOS games that you buy outright without IAP then instead of downloading the "free" trash that makes money then getting upset when they try and make money off you.
Re: Where have all the iOS games gone?
#207Re: Where have all the iOS games gone?
#208There is still quite a lot of revenue in the market place, just like there is on web. You need to be shrewd and think more about business than just creating and releasing a fun game.
Re: Where have all the iOS games gone?
#209Earlier quoted context omitted.
There's a difference between Clash of Clans and GTA V, though. There is nothing on any mobile platform that can compete in any way with any AAA game made in the last 10 years (the most advanced mobile game I see is GTA:SA, which came out in 2004 or KOTOR which came out in 2003). Hypothetically, if someone spends $60 on Candy Crush and $60 on a AAA console release, the Candy Crush developers are seeing a much more mas…
So, GTA brought in 2.5B, not all of Take-Two. By mid-2013 Candy Crush had over 500m downloads, and in 2015 was still pulling over 340m monthly players. By comparison, GTA 5 sold about 235m units total so your apple-to-apple comparisons are not so much. As for "playing their game," I've been in this business since before the iPhone. I didn't choose to work in an industry that raced to the bottom for pricing. Mobile ga…
https://en.wikipedia.org/wiki/Take-Two_Interactive
>I didn't choose to work in an industry that raced to the bottom for pricing.
I'm sorry but it doesn't matter how long you've been making games. If you choose to produce mobile games and then choose to make them F2P with IAPs and gems and bullshit, you did make that choice. You don't have to do that. Sure it might be the best way to make money on the iPhone, but selling drugs is a pretty darn good way of making money on the streets. It's a great way to make sure your family can eat. It still makes you a horrible person.
If you were making money before the iPhone, then there's your business model. Otherwise, go back and read your comment again, this time imagining a drug pusher explaining why he sells to addicts. "Sure meth is bad, but hey I'm making money and I'm giving people what they want, you just have to come to grips with the economic realities".
Thanks for killing the industry. Glad you're making a profit though.
Re: Where have all the iOS games gone?
#210Earlier quoted context omitted.
There's a difference between Clash of Clans and GTA V, though. There is nothing on any mobile platform that can compete in any way with any AAA game made in the last 10 years (the most advanced mobile game I see is GTA:SA, which came out in 2004 or KOTOR which came out in 2003). Hypothetically, if someone spends $60 on Candy Crush and $60 on a AAA console release, the Candy Crush developers are seeing a much more mas…
> But the minute I see "buy more gems for $1.99!", I delete the app Why not just play iOS games that you buy outright without IAP then instead of downloading the "free" trash that makes money then getting upset when they try and make money off you.