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Spaceship Generator

github.com

111–120 of 132 posts

Re: Spaceship Generator

#113

I love that the ships look more like "skyscrapers in space" then airplane like spaceships we usually see in tv shows/movies. This is most likely (according to multiple hard scifi authors) a much more realistic depiction of how spaceships are going to look like. Example given: The Expanse - "Flip and Burn" https://www.youtube.com/watch?v=X4EiW1bHwsQ

See Mistake 6 at http://www.dedoimedo.com/physics/sci-fi-mistakes.html Mistake 7 also hints about the possible shape when there are no preferred orientations. Also interesting http://www.popularmechanics.com/space/deep-space/a8140/what-... http://www.theregister.co.uk/2011/11/24/spaceship_design/

I don't get his complaint against windows given that current space ships have windows. Admittedly, many ships overdo them in scifi, but you wouldn't even need to go back a hundred years to find people who would have said that there was no way to produce glass sheets strong and large enough for its current use in skyscrapers. Windows are only a problem for near-future hard scifi, and then only when they're particularly large or prevalent.

Re: Spaceship Generator

#114

Sadly it doesn't seem to generate UVs for the models. But using the cube projection in Blender seems to do an OK job. Add a skybox and a couple of simple particle effects in PlayCanvas. And we have some WebGL spaceships :-) https://playcanv.as/p/kZtPZpnH/

Awesome!

I took a screen-shot, to help out the computationally challenged:

http://www.weegeeks.com/upload/a1studmuffin-daredevildave-sp...

Re: Spaceship Generator

#115

Sadly it doesn't seem to generate UVs for the models. But using the cube projection in Blender seems to do an OK job. Add a skybox and a couple of simple particle effects in PlayCanvas. And we have some WebGL spaceships :-) https://playcanv.as/p/kZtPZpnH/

UVs are not needed any more since a long time. They have many drawbacks (the first one being that they are explicit). The renderers I used in production, when I left the VFX industry ca. 2010, all supported PTEX [ http://ptex.us/ptexpaper.html ]. Blender seems to have WIP support for it too nowadays [ https://wiki.blender.org/index.php/User:Nicholasbishop/Ptex ]

They are still very much required for games/real-time rendering :-)

I hadn't heard ptex before, it's interesting stuff. Sounds like the reason it isn't in general usage for realtime stuff is the memory overhead: http://sebastiansylvan.com/post/casting-a-critical-eye-on-gp...

Re: Spaceship Generator

#116
Great work! I love a lot of the ships you show. I'll have to look at the code next weekend. I liked the city-building scripts from years ago in Blender too. Fun stuff to create a ton of assets automatically.

I was working on a procedural art generator in Blender in 2006, and I tried to use genetic programming written in Lisp to create random parameters into a fixed generator I had written in Python copied from a parametric formula renderer. I can't remember the original author. I couldn't get it to work well, and got sucked into Processing shortly thereafter, and other things Blender.

You could meld your script with a Genetic Program to present quick renders it evolves, and use Neural Nets to drive towards what you like, and away from what you don't to evolve a design. This cuts the search space, and thus the time, down from a simply random form generator in producing images you may want.

You've killed my next weekend!

Again, great work!

Re: Spaceship Generator

#117
Thing is, /r/proceduralgeneration is running a monthly challenge for exactly this right now but I haven't seen it listed as entry yet. Check out the previous entries, some of them are neat (others less so).

Re: Spaceship Generator

#118
post #3

Something to do this in Lego Digital Designer would get considerable interest.

I did pretty much that for a previous challenge in /r/proceduralgeneration - procedural castles, where I used LDraw as backend for rensering.

Re: Spaceship Generator

#119

I love that the ships look more like "skyscrapers in space" then airplane like spaceships we usually see in tv shows/movies. This is most likely (according to multiple hard scifi authors) a much more realistic depiction of how spaceships are going to look like. Example given: The Expanse - "Flip and Burn" https://www.youtube.com/watch?v=X4EiW1bHwsQ

I love that the ships look more like "skyscrapers in space" then airplane like spaceships (than!) To be really realistic, the planes of the floors should be oriented perpendicular to the axis, or there should be a centrifuge incorporated. If ships are going to float around like ocean going ships floating on top of an invisible ocean, with all of the ship floors somehow aligned, then this is the "space is an ocean" tr…

yes i meant the floors are like the floors in skyscrapers. the thrust/acceleration creates the "artificial gravity".
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