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Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

engadget.com

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Re: Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

#5
Looks like the levels and perhaps the idea are based on "Super Pixel Bros" game: http://hackaday.com/2010/02/19/update-most-interesting-game-... Here's a youtube progress update: http://www.youtube.com/watch?v=Avvba3prLlc

Pretty awesome if you ask me.

Re: Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

#6

I need to buy some Arduinos, stat!

A regular computer can draw red and orange squares and accept inputs from buttons too. If you really want to do a hardware project, get an Arduino, but you can easily play with ideas like this without any hardware. And you won't have to write your code in C.

Re: Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

#7
post #6

I need to buy some Arduinos, stat!

A regular computer can draw red and orange squares and accept inputs from buttons too. If you really want to do a hardware project, get an Arduino, but you can easily play with ideas like this without any hardware. And you won't have to write your code in C.

Well, I am a C coder at heart and worked on embedded systems not so long ago. This would be right up my alley as a hardware project :)

Re: Carnegie Mellon student shows that 64 pixels is enough for Mario (video)

#8
post #6

I need to buy some Arduinos, stat!

A regular computer can draw red and orange squares and accept inputs from buttons too. If you really want to do a hardware project, get an Arduino, but you can easily play with ideas like this without any hardware. And you won't have to write your code in C.

Yeah, but it looks a lot cooler when the orange squares real.
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