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Elite for Emacs

sami.salkosuo.net

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Re: Elite for Emacs

#2
I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the original with its nutty planet descriptions.

Re: Elite for Emacs

#3

I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the ori…

Slightly unrelated: if you're into "3D graphics with a retro vibe", check out "Return of the Obra Dinn" by Lucas Pope (of "Papers, please" fame):

https://dukope.itch.io/return-of-the-obra-dinn

It has nothing to do with Elite or space adventures or anything like that, though.

Re: Elite for Emacs

#5
post #3

I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the ori…

Slightly unrelated: if you're into "3D graphics with a retro vibe", check out "Return of the Obra Dinn" by Lucas Pope (of "Papers, please" fame): https://dukope.itch.io/return-of-the-obra-dinn It has nothing to do with Elite or space adventures or anything like that, though.

His development blog is awesome too, I specially liked when he was working out the best way to create effective looking dithering for 3D objects.

Re: Elite for Emacs

#6

I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the ori…

Doesn't EVE Online scratch that itch for you?

Re: Elite for Emacs

#7

I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the ori…

yes, a mud version of elite could be quite interesting and without the expense of aaa level graphics.

Re: Elite for Emacs

#8
post #6

I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the ori…

Doesn't EVE Online scratch that itch for you?

I'm thinking something that still has a meaningful dogfighting experience (like the original Elite - whereas EVE Online when I last played was more like an RTS?) and generally far more accessible.

But a 'casual' and accessible mix of Elite and EVE with a MMO persistent universe and retroish graphics is what I have in mind.

Whereas the new Elite: Dangerous as impressive as it looks (and I'd love to play it... just don't have a beefy PC or Mac at the moment) misses something I think by not having everyone flying in the same universe (I know the simulation is shared and that there is also a solo play mode available). I've wondered why they didn't adopt a monthly subscription approach to support the servers to make that possible?

Re: Elite for Emacs

#9

I've always wondered if there is scope for a MMO version of Elite that is less ambitious (especially graphically) in some ways than the current Elite: Dangerous but still has the essence of Elite; I'm thinking 3D graphics with a retro vibe, maybe primarily text based menus for in-station activities (and certainly no desire for on-planet or first person shooter components). Even keep the generative universe of the ori…

Not MMO, OOlite can be "retro" with the right options on.

Extensions (aka "OXP" or "OXZ" in Oolite lingo) can give you in-station text based activities (the extension is named "Life in the Frontier" IIRC) and planet descriptions, among other things (there are about 400 extensions available from the integrated package manager, not counting older ones that haven't been ported).

Extensions are written mostly in Javascript and the community is very friendly and helpful. Last but not least, it's free and open source.

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