Live data from Hacker News

Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

youtube.com

11–20 of 46 posts

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#11
post #5

Is it really true that Montezuma's Revenge is more challenging for DeepMind than Go, as they mention in the article?

Since Deepmind hasn't beaten Montezuma's Revenge yet, and has been cracking away at it along with a number of other researchers for years, empirically, the answer would seem to be yes.

(I know the article says that it's been beaten, but it's wrong: it's improving over DQN by being able to explore 15 rooms rather than 2 rooms, but it hasn't cleared the first level, much less the whole game. An interesting breakthrough in how to define novelty in the ALE but not something as striking as AlphaGo.)

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#12

So lets say I take the trained network, and flip the color of the pixels, and make some other cosmetic changes (keeping the game intact). Will the network then solve it in the first try?

The ALE agents are almost always using grey-scale pixels in the first place (to save on processing and NN space requirements), so flipping the color makes no difference.

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#13
post #12

So lets say I take the trained network, and flip the color of the pixels, and make some other cosmetic changes (keeping the game intact). Will the network then solve it in the first try?

The ALE agents are almost always using grey-scale pixels in the first place (to save on processing and NN space requirements), so flipping the color makes no difference.

Is it learning the specific level layout or can it adapt when the screens are different and order swapped?

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#14
post #5

Is it really true that Montezuma's Revenge is more challenging for DeepMind than Go, as they mention in the article?

Montezuma's Revenge, Castle Wolfenstein (not the shooter), and puzzle games in general have a problem of long term credit assignment and sparse reward. This "intrinsic reward" approach form the paper, based on pseudo counts seems to be one way to get an intermediate reward which helps the model learn toward an overall goal (winning/progress) which happens rarely. The previous best work had to pre-define the intrinsic rewards as I understand it [0], and DeepMind has been tracking this general problem for a while [1] along with a whole bunch of earlier work from the 70s/80s/90s (cited in the background of this new paper).

Credit assignment in a nutshell is "what actions helped me get reward"? For action games this is fairly easy - there are only a few moves between rewards. For puzzlers, something like left, up, right, up, left, left, left, left, up, up could get a reward. We can see there is a cycle in there which is probably not necessary, but maybe this was a much longer path than the ideal as well. Deciding which moves should get credit is a hard problem, but an important one. [2]

If you look at the results of the original DQN paper [3] you will see the games they fared best were ones where there were frequent rewards (e.g. Breakout). Things that are puzzle-like (such as Q-Bert) fared much worse versus human benchmarks, whereas action games like Breakout (which is fully observable given 4 frame context IIRC) were generally better than the human benchmark.

This paper seems to be a big step toward deep RL for more than just short term decisions and a huge jump towards goal oriented planning.

[0] Kulkarni et. al https://arxiv.org/abs/1604.06057

[1] Mohamed, Rezende https://arxiv.org/pdf/1509.08731.pdf

[2] http://www.scholarpedia.org/article/Reinforcement_learning#....

[3] Nature results are better but paywalled :/ NIPS paper here https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf . http://www.nature.com/nature/journal/v518/n7540/abs/nature14... - Figure 3

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#17
post #16

Super confused. Mon·te·zu·ma's re·venge (noun, informal) Diarrhea suffered by travelers, especially visitors to Mexico.

It's a video game for Apple II which is named after the illness.

https://en.wikipedia.org/wiki/Montezuma's_Revenge_%28video_g...

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#18
post #4

The text of the article is cut in half for me. Can anyone else confirm the same rendering behavior? http://i.imgur.com/FfcXAmi.png I am on Windows 7 using Chrome 51.0.2704.79 m and the text issue occurs in incognito mode as well.

Works for me on Windows 7 with Chrome 51.0.2704.84 m.

Re: Deep Mind Playing Montezuma's Revenge with Intrinsic Motivation [video]

#19
post #4

The text of the article is cut in half for me. Can anyone else confirm the same rendering behavior? http://i.imgur.com/FfcXAmi.png I am on Windows 7 using Chrome 51.0.2704.79 m and the text issue occurs in incognito mode as well.

Win7 using Firefox. Text issue for me, I can't read it.
Post reply on HN