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Source code for 4kb demoscene production “Elevated” released

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Re: Source code for 4kb demoscene production “Elevated” released

#81
post #54

Here's their release of how they made it as well. Super interesting read. It's shaders all the way down. http://www.iquilezles.org/www/material/function2009/function...

Ha, that's my exact comment from the related reddit thread. Kinda cool, I wonder how often that happens? https://www.reddit.com/r/programming/comments/4msf41/elevate...

You do realize he copied your comment, don't you?

Re: Source code for 4kb demoscene production “Elevated” released

#82
post #17

Most programming jobs must feel terribly boring for anyone who managed to write that.

Here's what he's been up to lately: http://mygtc.gputechconf.com/quicklink/esLu6kr

Will an online recording be available of that talk? I'd love to watch it.

Re: Source code for 4kb demoscene production “Elevated” released

#83
post #36

also impressive: https://en.wikipedia.org/wiki/.kkrieger

Conspiracies 64kb demo from earlier this year is fantastic too. http://www.pouet.net/prod.php?which=67106 / https://www.youtube.com/watch?v=qRVTI2y0BBg

That was amazing! Many focus on a narrow presentation or style. That had all kinds of visual and mechanical elements to it that were done smoothly.

Re: Source code for 4kb demoscene production “Elevated” released

#85
post #54

Here's their release of how they made it as well. Super interesting read. It's shaders all the way down. http://www.iquilezles.org/www/material/function2009/function...

Ha, that's my exact comment from the related reddit thread. Kinda cool, I wonder how often that happens? https://www.reddit.com/r/programming/comments/4msf41/elevate...

And that indeed is what we have to look forward to in online forums over the next 5+ years, as machine learning cuts its teeth on places like reddit, HN & disqus, and spammers try to find new irritating ways of getting eyeballs.

Re: Source code for 4kb demoscene production “Elevated” released

#86
post #36

also impressive: https://en.wikipedia.org/wiki/.kkrieger

Conspiracies 64kb demo from earlier this year is fantastic too. http://www.pouet.net/prod.php?which=67106 / https://www.youtube.com/watch?v=qRVTI2y0BBg

Awesome stuff, yet it was only voted 2nd in the competition (Revision 2016 64kb compo). Here's the winner (fermi paradox by mercury):

https://www.youtube.com/watch?v=JZ6ZzJeWgpY

The scenes with the moon being peppered with impacts (3:31) and what appears to be storms on Jupiter are beautiful.

Re: Source code for 4kb demoscene production “Elevated” released

#87
post #31

Does this mean that lots of 3:30 minutes 1080p videos could be compressed into 4kb? EDIT: We can be generous and say 40kb for sake of adding more colours / etc.

This is actually an insightful question.

The practical answer is no. There is an unimaginable amount of possible 3:30 minute vidoes—far more than the number of possible 4kb or even 40kb files.

To be fair, most of those possible vidoes are just noise. We don't have to be able to compress those because people don't care if one video of noise is different from another. We also don't have to reconstruct the video perfectly: as long as it looks more or less the same, the audience is happy. (This is called "lossy compression".)

But even with these caveats, there is no realistic method for compressing realistic 3:30 minute videos that well on a computer. We likely can't do all that much more than current compression algorithms without a different set of tradeoffs. (Like being better at some videos but worse at others.)

That said, a big part of how compression works is by relying on information already present when decompressing. This demo relies on having a particular kind of chip with certain capabilities (ie a CPU and a GPU) and presumably some standard library functions... etc.

How well could we "compress" videos if we had more information available when decompressing? Here's a fun thought experiment: what if we had a model of a human mind? We could then feed in a pretty sparse description and have the model fill in the details in a natural intuitive way. It would be very lossy, but the results would be compelling.

And you know what? That's a decent mental model of how speech works! If you just look at information content, spoken words are not very dense. But if I describe a scene you can imagine it almost as if you're seeing a video. This works because we both have the same sort of brain as well as shared experiences and intentions.

You can think of speech as incredibly effective—but also rather lossy—compression.

Re: Source code for 4kb demoscene production “Elevated” released

#88
post #81

Earlier quoted context omitted.

Ha, that's my exact comment from the related reddit thread. Kinda cool, I wonder how often that happens? https://www.reddit.com/r/programming/comments/4msf41/elevate...

You do realize he copied your comment, don't you?

That's been happening a bit recently.

https://news.ycombinator.com/item?id=11837687

(I think there are others, but I can't find them now.)

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