I fondly remember my Star Trek CD-ROM that would let you explore the TNG Enterprise using QuickTime Vr http://memory-alpha.wikia.com/wiki/Star_Trek:_The_Next_Gener... FWIW the article claims that QuickTime VR was unveiled in 1995, but it was actually 1994.
Apple's forgotten virtual-reality project QuickTime VR
41–45 of 45 posts
Re: Apple's forgotten virtual-reality project QuickTime VR
#42Personally, I'm happy to forget anything that has quicktime in the name...
Why? QuickTime is one of the best media stacks out there.
As a user - the QuickTime UX sucked like most other Apple software and I'm glad that nobody uses it anymore for things that I need to look at.
Re: Apple's forgotten virtual-reality project QuickTime VR
#43Earlier quoted context omitted.
Is that true? I've always associated Quicktime with lag and bugs. Also, one of the rare instances of non-driver software causing BSODs, which is quite a mean feat.
I can't even remember ever being able to seek in a Windows Media file without breaking the entire playback. Never had any problems like that with QuickTime.
Re: Apple's forgotten virtual-reality project QuickTime VR
#44Earlier quoted context omitted.
Is that true? I've always associated Quicktime with lag and bugs. Also, one of the rare instances of non-driver software causing BSODs, which is quite a mean feat.
I can't even remember ever being able to seek in a Windows Media file without breaking the entire playback. Never had any problems like that with QuickTime.
https://www.google.com/search?q=quicktime+crash+error+site%3...
Re: Apple's forgotten virtual-reality project QuickTime VR
#45Earlier quoted context omitted.
On Windows it's always been terrible. The Mac frameworks are pretty solid.
Guessing you never directly programmed such frameworks. Back in the day, writing multimedia for Windows was a nightmare... especially if you wanted to do things like play multiple videos in sync with a common master clock. QuickTime was the only way to do it reasonably.