He also wrote up what he learned making these fifty games and I translated it (with his permission & cooperation): https://gist.github.com/polm/05db396cf08b9ec2a81c
I'm working on my own minigames with spritekit and love these tips! Does anyone know of any other blogs/books to read with handy tips on game design?
I Have Created 50 Games in 2014
51–54 of 54 posts
Re: I Have Created 50 Games in 2014
#52"Defeat Me" has you fighting clone copies of yourself. The original link at http://wonderfl.net/c/9ykQ no longer works (JS errors), unfortunately.
I took that idea and ran with it, creating www.quantumpilot.me (ES6/electron app, source included)
He also created Bullet Markup Language: http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html for describing SHMUP bullet patterns.
You can find the same in Unity: http://pixelnest.io/work/bulletml-for-unity/
Re: I Have Created 50 Games in 2014
#53I noticed that some of these 2014 games (in particular the first one) are created in Flash, which to me suggests that there are still some purposes within rich web media it suits better than the plain web html5/css/js stack everyone is trying to kill it with. I really hope support for Flash isn't widely dropped before we can replicate its utility for richly interactive media in our new standards. (The web seems now j…
Apparently they're not made in Flash, they're made in Haxe[1] + OpenFL[2]! Flash is just one of its export targets. Haxe + OpenFL also supports HTML5. Here's the framework the person seems to be using: https://github.com/abagames/mgl [1] http://haxe.org/ [2] http://www.openfl.org/
Re: I Have Created 50 Games in 2014
#54Earlier quoted context omitted.
Ryan also has a great Twitch stream every friday where he analyzes the current Steam topsellers and Kickstarter projects.
Sounds interesting. Does he archive on youtube?