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Ideas for Game Clones to Code (2012)

inventwithpython.com

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Re: Ideas for Game Clones to Code (2012)

#2
This is a great list, I've tried to order them into what I think would be easiest to hardest, so you can work through all of them whilst improving your skills! If you think the list could be ordered better let me know and I'll edit it! 1:Pong 2:Minefield 3:Tic-tac-toe 4:Memory Puzzle 5:Simon 6:Sliding Puzzle 7:Duck Hunt 8:Yahtzee 9:Maze 10:Typespeed 11:Lunar Lander 12:Nibbles 13:Katamari Damacy 14:Tron 15:Asteroids 16:Arkanoid 17:Flood It 18:Quoridor 19:Space Invaders 20:Scrabble 21:Othello 22:Quarto 23:Fruit Ninja 24:Tetris 25:Minotaurus 26:Connect Four 27:Missile Command 28:Abalone 29:Sokoban 30:Dr. Mario 31:Kirby’s Avalanche / Puyo Puyo 32:Checkers / Draughts 33:Pipe Dream 34:Blackjack 35:Grid Lock / Traffic Jam 36:Last Stand 37:Bloxorz 38:Bejeweled 39:Zoop 40:Rampart 41:Mancala 42:Snood / Bust-a-Move 43:Scorched Earth / Worms / Gorillas / Angry Birds 44:Stratego 45:Risk 46:Go 47:Diner Dash 48:Fire ‘N’ Ice 49:Chess

Re: Ideas for Game Clones to Code (2012)

#3
Great list :) I've been working on #43 (Dr. Mario) off and on for a little while - it's my favorite old NES puzzler, better than Tetris IMHO. My (very WIP) version is at http://mrdar.io - the single player version is working OK (except for buggy mobile controls), now I'm working on implementing multiplayer over websockets... It's a lot more challenging than expected, but I'm learning a ton.

Re: Ideas for Game Clones to Code (2012)

#4
jackson_1, if you read this, your posts are being marked as [dead].

jackson_1 posted a list of what they feel is order of difficultly, just giving a little snippet:

1:Pong 2:Minefield 3:Tic-tac-toe 4:Memory Puzzle ... 44:Stratego 45:Risk 46:Go 47:Diner Dash 48:Fire ‘N’ Ice 49:Chess

I'd strongly disagree with this -- I'd prefer to do a Chess clone than a Pong clone myself. While doing a good chess A.I. might be hard, doing something reasonable is much easier than many other games on this list. Doing a good enough chess A.I. to beat 50% of people is fairly easy if you use the power of a modern machine.

Re: Ideas for Game Clones to Code (2012)

#7

jackson_1, if you read this, your posts are being marked as [dead]. jackson_1 posted a list of what they feel is order of difficultly, just giving a little snippet: 1:Pong 2:Minefield 3:Tic-tac-toe 4:Memory Puzzle ... 44:Stratego 45:Risk 46:Go 47:Diner Dash 48:Fire ‘N’ Ice 49:Chess I'd strongly disagree with this -- I'd prefer to do a Chess clone than a Pong clone myself. While doing a good chess A.I. might be hard,…

FYI, if you go to a [dead] comment's permalink (click on the timestamp) you should see a "vouch" link which allows you to make it visible.

Re: Ideas for Game Clones to Code (2012)

#9

Great list :) I've been working on #43 (Dr. Mario) off and on for a little while - it's my favorite old NES puzzler, better than Tetris IMHO. My (very WIP) version is at http://mrdar.io - the single player version is working OK (except for buggy mobile controls), now I'm working on implementing multiplayer over websockets... It's a lot more challenging than expected, but I'm learning a ton.

That's nice. Thanks for sharing.

Re: Ideas for Game Clones to Code (2012)

#10
I've always wondered, is there a wiki for ideas? Something like a Github-equivalent for open-source drafts of video games, including standalone characters, combat systems and anything else someone thinks might be cool in a game.

Somebody make that, please?

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