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This is amazing. HTML5. No Flash. No Java. Works on iPhone.

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Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#41
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

99.99% of people that use Flash don't need 300K 3D particles rendered. Most people use it to design good looking websites. This tool lets you do the same thing, and:

- much faster to load (especially in Chrome)

- works out of the box in all modern browsers, including iPhone (even though it's slow as hell on the my iPhone 3G).

- doesn't mess up your SEO

Which in my opinion, makes it if not a total Flash-killer, a very viable competitor at least.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#43

Earlier quoted context omitted.

no I mean that flash is a proprietary runtime that can change at the whim of a company, is badly supported on niche platforms, and is terribly hard to introspect. building open standards is an order of magnitude harder, on the face flash may seem so much more powerful, but taking into account the massive implications of open vs propietary its easy to understand why it is that way, and why its worth pushing things lik…

> no I mean that flash is a proprietary runtime that can change at the whim of a company, Are you very sure that if JS and HTML5 authoring tools became good enough (as Flash is) to threaten Apple's business in selling and fully controlling iPhone and iPad apps, that they wouldn't or couldn't change compatibility at a whim? Running on iPhone is the one major advantage this has. (Not being an open platform... It's anyt…

As long as the JS/HTML runtime can guarantee good performance, I can't see Apple complaining. Apple isn't going after Flash because it competes with their app store, Apple's going after Flash because it's a performance dog with near-impossible touchscreen usability and little to no ability for Apple to create a better runtime for.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#45
post #37
post #7

Earlier quoted context omitted.

But it requires flash player :P I think the real point is that the technology is evolving in modern browsers to new points where someday in the future it will be standard and free unlike flash.

to be fair when Flash came out no browser is capable of drawing anything well.

I believe IE4 had Direct Animation support.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#46
post #38
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

Flash 64k demo http://http.de.scene.org/pub/parties/2009/assembly09/in64/pr...

FYI, its a link to a zip file, and the contents use a packer that will trigger anti-virus/overzealous corporate proxy filters.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#47

Earlier quoted context omitted.

no I mean that flash is a proprietary runtime that can change at the whim of a company, is badly supported on niche platforms, and is terribly hard to introspect. building open standards is an order of magnitude harder, on the face flash may seem so much more powerful, but taking into account the massive implications of open vs propietary its easy to understand why it is that way, and why its worth pushing things lik…

> no I mean that flash is a proprietary runtime that can change at the whim of a company, Are you very sure that if JS and HTML5 authoring tools became good enough (as Flash is) to threaten Apple's business in selling and fully controlling iPhone and iPad apps, that they wouldn't or couldn't change compatibility at a whim? Running on iPhone is the one major advantage this has. (Not being an open platform... It's anyt…

I am pretty sure since apple are one of a few companies really pushing html5 and javascript right now, the html5 support for mobile webkit is pretty top notch.

I dont undestand why people think the appstore is apples business, they havent made any money from the appstore, they do however make an awful lot of money selling hardware, but this is for another thread.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#49
post #38

Earlier quoted context omitted.

Flash 64k demo http://http.de.scene.org/pub/parties/2009/assembly09/in64/pr...

FYI, its a link to a zip file, and the contents use a packer that will trigger anti-virus/overzealous corporate proxy filters.

try this link then

http://media-001.yo2cdn.com/wp-content/uploads/74/7487/2009/...

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