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This is amazing. HTML5. No Flash. No Java. Works on iPhone.

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Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#31
post #16

Earlier quoted context omitted.

Pavlov wasn't arguing against the development of Canvas. He was merely pointing out that, while impressive, Canvas has a -long- way to go before it's a viable platform for full-scale multimedia work on the web. Being viable is a combination of performance, authoring tools, and reach. Of course, there are lots of reasons to hate Flash, but you need to recognize what Flash does well to be able to beat it. Today, Flash…

It seems "disruptive innovation" has gone lately from being an overused buzzword to being an entirely forgotten concept. Short version: it is not always necessary to be better at everything to be a threat to an established product. For an example see the case of mainframes vs. mini-computers which was brought up (and sneered at) above. http://en.wikipedia.org/wiki/Disruptive_technology

I probably should have mentioned it myself but disruptive innovation / innovators dilemma / christienssen was exactly what I was alluding to, cheers.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#33

That is some amazing blog spam. http://mrdoob.com/lab/javascript/harmony/

I made the koolaide dude without really thinking about what I was getting into at first. http://giantrobotlasers.com/post/437605692/i-made-the-koolai...

I went with a shoe, also without really thinking about it:

http://twitpic.com/17mpg5

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#35
post #33

Earlier quoted context omitted.

I made the koolaide dude without really thinking about what I was getting into at first. http://giantrobotlasers.com/post/437605692/i-made-the-koolai...

I went with a shoe, also without really thinking about it: http://twitpic.com/17mpg5

It's quite nice to doodle mindlessly with http://i43.tinypic.com/svgk5c.png

How about letting you draw with white on the right click?

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#36
post #34

Please don't downvote for posting what I found, only for disagreeing with my upcoming opinion: Forbidden You don't have permission to access /blog/2010/03/09/amazing/ on this server. I hate it when I get this message. HN should kill links with server errors.

If I still had edit access to the submission, I would have changed the link to go directly to the site (see Comment below). It seems his site has been taken offline temporarily due to bandwidth issues/costs. head desk

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#37
post #7
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

But it requires flash player :P I think the real point is that the technology is evolving in modern browsers to new points where someday in the future it will be standard and free unlike flash.

to be fair when Flash came out no browser is capable of drawing anything well.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#38
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

Flash 64k demo

http://http.de.scene.org/pub/parties/2009/assembly09/in64/pr...

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#39
post #11

Earlier quoted context omitted.

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's. So you mean '80s mainframes were actually PCs, but they had a faster virtual machine, better language support and a more expansive standard library? Because, you know, both the Canvas demo and the Flash demo run on the same hardware... Don't get me wrong, I really like Canvas. But it's harmful to pr…

no I mean that flash is a proprietary runtime that can change at the whim of a company, is badly supported on niche platforms, and is terribly hard to introspect. building open standards is an order of magnitude harder, on the face flash may seem so much more powerful, but taking into account the massive implications of open vs propietary its easy to understand why it is that way, and why its worth pushing things lik…

> no I mean that flash is a proprietary runtime that can change at the whim of a company,

Are you very sure that if JS and HTML5 authoring tools became good enough (as Flash is) to threaten Apple's business in selling and fully controlling iPhone and iPad apps, that they wouldn't or couldn't change compatibility at a whim?

Running on iPhone is the one major advantage this has. (Not being an open platform... It's anything but an advantage when it won't even run on IE in the foreseeable future.)

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