Earlier quoted context omitted.
> Linux is well and ahead as the top requested feature Likely requested by the fabled "vocal minority".
I've upvoted you because it's probably true...it probably is a vocal minority (Linux users are very vocal and a minority). But, I also think it would increase the appeal of the platform for a lot of developers. Developers love Linux at a rate far beyond that of the population at large. I see maybe 20-40% Linux users at even non-OSS oriented gatherings of hackers. I do all of my hacking on Linux, and wouldn't have any…
Unity game engine 3.0 will support Android, PS3 and IPad
11–20 of 21 posts
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#12Does Unity for iPhone support Vorbis and Theora?
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#13Earlier quoted context omitted.
> Linux is well and ahead as the top requested feature Likely requested by the fabled "vocal minority".
I've upvoted you because it's probably true...it probably is a vocal minority (Linux users are very vocal and a minority). But, I also think it would increase the appeal of the platform for a lot of developers. Developers love Linux at a rate far beyond that of the population at large. I see maybe 20-40% Linux users at even non-OSS oriented gatherings of hackers. I do all of my hacking on Linux, and wouldn't have any…
Linux support would be great for some kinds of hardware / software bundle, where you control the hardware, though.
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#14No announced Linux support though? An Android port would make that far easier but it's not a given. Linux is well and ahead as the top requested feature too: http://unity.uservoice.com/forums/15792-unity
http://arstechnica.com/open-source/news/2009/05/canonical-de...
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#15Re: Unity game engine 3.0 will support Android, PS3 and IPad
#16Earlier quoted context omitted.
Can I ask what the problem is with source repositories? Are the source files just giant binary blobs?
Apparently the project directories contain a number of pre-compiled bytecode files that tend to get moved around a lot as you make changes in the editor. This makes it difficult to track assets like you would with a typical source control system.
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#17Earlier quoted context omitted.
> Linux is well and ahead as the top requested feature Likely requested by the fabled "vocal minority".
I've upvoted you because it's probably true...it probably is a vocal minority (Linux users are very vocal and a minority). But, I also think it would increase the appeal of the platform for a lot of developers. Developers love Linux at a rate far beyond that of the population at large. I see maybe 20-40% Linux users at even non-OSS oriented gatherings of hackers. I do all of my hacking on Linux, and wouldn't have any…
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#18Earlier quoted context omitted.
I've upvoted you because it's probably true...it probably is a vocal minority (Linux users are very vocal and a minority). But, I also think it would increase the appeal of the platform for a lot of developers. Developers love Linux at a rate far beyond that of the population at large. I see maybe 20-40% Linux users at even non-OSS oriented gatherings of hackers. I do all of my hacking on Linux, and wouldn't have any…
Unfortunately, realtime 3D graphics programming on Linux is something of a sisyphean task. Even the best drivers (the proprietary nvidia ones) are somewhat buggy; the intel ones and both the open source and the proprietary AMD ones are even worse. That's if you can even get them working with your hardware and distro. I say this as a long-time Linux user and graphics programmer. It's pretty sad, really.
So, yeah, I probably wouldn't want to be the developer tasked with making Unity work on Linux (even a very limited subset, like "just nVidia and ATI provided drivers"), as it would probably suck. The guys at id software managed to do high end 3D gaming on Linux in the past, but they also complained loudly and frequently about the state of things.
I wasn't suggesting I blame the Unity folks for not supporting Linux. Just saying that developers like Linux. Unity likes developers. Maybe they could hookup sometime. But, it might be more trouble than it's worth for them, and I'd understand that, too (it's why we don't have an installer for Mac OS X for Virtualmin, despite the fact that more than a handful of our users like having a development environment on their Mac at home that is similar to their Linux server). If it existed for Linux, I'd almost certainly give it a try; I've considered it in the past, but the whole rebooting thing just makes it less likely that I'd ever get around to hacking on any games.
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#19Earlier quoted context omitted.
Unfortunately, realtime 3D graphics programming on Linux is something of a sisyphean task. Even the best drivers (the proprietary nvidia ones) are somewhat buggy; the intel ones and both the open source and the proprietary AMD ones are even worse. That's if you can even get them working with your hardware and distro. I say this as a long-time Linux user and graphics programmer. It's pretty sad, really.
I agree on all counts. I have machines using all three graphics drivers, and the state of play, so to speak, is abysmal. Linux can't even play full screen HD Hulu on an ATI 4850 video card without stuttering. While we're on the subject, audio is in just as sad a state. I've been trying to use Linux for prosumer level audio recording for a dozen years, about once a year, and every single time I've gone wimpering back…
I've never used Hulu (yay, geolocation blacklisting!), but I was under the impression that it used Flash; this is probably why it's so slow. Mplayer, Xine, VLC, etc. can generally handle HD video playback on a reasonably recent CPU.
Re: Unity game engine 3.0 will support Android, PS3 and IPad
#20I wonder how long they are going to be using the "Unity" name, given that there exists another engine which has had the trademark name "Unity 3D" since 1999 or so... Don't people do at least a little basic research before naming a product?