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Unity game engine 3.0 will support Android, PS3 and IPad

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Re: Unity game engine 3.0 will support Android, PS3 and IPad

#3
This is awesome. I've been learning 3d game programming on Unity 2.6 and found that I can rapidly prototype things in only minutes and publish to Mac, Windows, as well as a number of browsers (IE, Firefox, Chrome, Safari).

The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Server" that is used as a source control mechanism.

Honestly, with their liberal indie license (free if you make less than $100K per year), multiple platform support, and dead simple rapid development environment, I can see Unity becoming the platform of choice for most indie developers.

Re: Unity game engine 3.0 will support Android, PS3 and IPad

#4
post #3

This is awesome. I've been learning 3d game programming on Unity 2.6 and found that I can rapidly prototype things in only minutes and publish to Mac, Windows, as well as a number of browsers (IE, Firefox, Chrome, Safari). The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Serv…

Can I ask what the problem is with source repositories? Are the source files just giant binary blobs?

Re: Unity game engine 3.0 will support Android, PS3 and IPad

#5
post #3

This is awesome. I've been learning 3d game programming on Unity 2.6 and found that I can rapidly prototype things in only minutes and publish to Mac, Windows, as well as a number of browsers (IE, Firefox, Chrome, Safari). The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Serv…

I think you can use 3rd-party source control with Unity Pro, just not the free/indie version.

I do agree though. Having tried a number of indie game engines over the years, Unity doesn't seem to suck at all.

Re: Unity game engine 3.0 will support Android, PS3 and IPad

#7
post #6

No announced Linux support though? An Android port would make that far easier but it's not a given. Linux is well and ahead as the top requested feature too: http://unity.uservoice.com/forums/15792-unity

> Linux is well and ahead as the top requested feature

Likely requested by the fabled "vocal minority".

Re: Unity game engine 3.0 will support Android, PS3 and IPad

#9
post #7
post #6

No announced Linux support though? An Android port would make that far easier but it's not a given. Linux is well and ahead as the top requested feature too: http://unity.uservoice.com/forums/15792-unity

> Linux is well and ahead as the top requested feature Likely requested by the fabled "vocal minority".

I've upvoted you because it's probably true...it probably is a vocal minority (Linux users are very vocal and a minority).

But, I also think it would increase the appeal of the platform for a lot of developers. Developers love Linux at a rate far beyond that of the population at large. I see maybe 20-40% Linux users at even non-OSS oriented gatherings of hackers. I do all of my hacking on Linux, and wouldn't have any interest in working on any other platform for development (even Mac OS X pales in comparison, for me, due to the oddity of its UNIX environment, and the inflexibility of its windowing system; also lack of middle-mouse button paste is a minor but frequent impediment to productivity for me). So, while I've had a few game ideas over the past few years, and would like to have a nice, fun, environment to work in for building them...I'd never take the plunge if it didn't work under Linux, because developing without Linux is like a day without sunshine.

Re: Unity game engine 3.0 will support Android, PS3 and IPad

#10
post #3

This is awesome. I've been learning 3d game programming on Unity 2.6 and found that I can rapidly prototype things in only minutes and publish to Mac, Windows, as well as a number of browsers (IE, Firefox, Chrome, Safari). The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Serv…

Can I ask what the problem is with source repositories? Are the source files just giant binary blobs?

Apparently the project directories contain a number of pre-compiled bytecode files that tend to get moved around a lot as you make changes in the editor. This makes it difficult to track assets like you would with a typical source control system.
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