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Growing Rift Between Valve and Oculus

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Re: Growing Rift Between Valve and Oculus

#3
The worst part is Oculus sold customers on something more open than they delivered. Now if you buy from their store your purchases are locked to their headset, and if you ever buy anything else in the future.

Oculus/Palmer said they didn't care if you modded their games to work on third party headsets, just they weren't going to provide support themselves; instead they went out and broke it intentionally.

>If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself. https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_lucke...

>As I already said in my first reply, I don't care if people mod their games as long as they are buying them. https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_lucke...

>Glad there are some sane people out there. [said to someone saying it was only an issue of support] https://www.reddit.com/r/Vive/comments/4etddh/this_is_a_hack...

Re: Growing Rift Between Valve and Oculus

#4
post #3

The worst part is Oculus sold customers on something more open than they delivered. Now if you buy from their store your purchases are locked to their headset, and if you ever buy anything else in the future. Oculus/Palmer said they didn't care if you modded their games to work on third party headsets, just they weren't going to provide support themselves; instead they went out and broke it intentionally. >If custome…

Interestingly, he abruptly stopped posting on Reddit about a month ago [1]. I wonder if he lost some internal battle on this issue…

[1] https://www.reddit.com/user/palmerluckey

Re: Growing Rift Between Valve and Oculus

#5
I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on.

I really wish I could know how Carmack feels about this.

Sidenote: for what it's worth, I haven't used my Oculus since the first week I received it. It was supposed to work with glasses (the DK2 does) by shipping with different foam faceplates that can change how far off my face it is (my glasses fit in the Oculus, it's just that the lenses are so close to my eyes that my glasses scratch them) but they silently took that off the "What's in the box" months before shipping.

Re: Growing Rift Between Valve and Oculus

#6
Oculus / Vive / PSVR are all "consoles" in a way, and that as competition becomes more and more fierce, profitability on hardware will go down over time. By staying a closed platform, if Oculus can deliver on their hardware while selling software on their platform.

What's different about consoles though is that, at least in Oculus and Vive's case, the software looks to be fairly compatible with one another (hack-blocking aside by Oculus). What I don't understand is, if it's trivial to run Oculus software on other hardware platforms with hacks, why wouldn't they want people to buy their software if it can run on other platforms as well? Is it brand protection? They can't make large margins on their headset forever.

Re: Growing Rift Between Valve and Oculus

#7
post #3

The worst part is Oculus sold customers on something more open than they delivered. Now if you buy from their store your purchases are locked to their headset, and if you ever buy anything else in the future. Oculus/Palmer said they didn't care if you modded their games to work on third party headsets, just they weren't going to provide support themselves; instead they went out and broke it intentionally. >If custome…

Interestingly, he abruptly stopped posting on Reddit about a month ago [1]. I wonder if he lost some internal battle on this issue… [1] https://www.reddit.com/user/palmerluckey

There was a weird feature about Oculus at Facebook some months ago, where it was sort of hinted between the lines that Luckey and Zuckerberg didn't get along all that well. They even had to photoshop to get them into the same picture.

Found it: http://www.vanityfair.com/news/2015/09/oculus-rift-mark-zuck...

Re: Growing Rift Between Valve and Oculus

#8
Really cool tech, but kind of a depressing start to this young industry.

I feel like desktop apps are making huge strides in being cross-platform, both in attention from developers and the lower development effort required thanks to a myriad of software platforms and tools. It's just sad to see games still clinging to "exclusives" as if that's a positive thing.

Re: Growing Rift Between Valve and Oculus

#9
post #5

I have an Oculus CV1, I had the DK2, and I've been making VR side-projects using their SDK for a couple years now. I'm really disillusioned about Oculus as a platform, though. I didn't even consider buying the HTC Vive because I've been riding the Oculus train for a while and had faith in them as the future of VR, but come on. I really wish I could know how Carmack feels about this. Sidenote: for what it's worth, I h…

> I really wish I could know how Carmack feels about this.

That's a really good point - has he spoken at all about the direction of Oculus & HMD VR in general since the Rift was released?

Re: Growing Rift Between Valve and Oculus

#10
post #6

Oculus / Vive / PSVR are all "consoles" in a way, and that as competition becomes more and more fierce, profitability on hardware will go down over time. By staying a closed platform, if Oculus can deliver on their hardware while selling software on their platform. What's different about consoles though is that, at least in Oculus and Vive's case, the software looks to be fairly compatible with one another (hack-bloc…

They're more peripherals than consoles. This is what makes it so frustrating to see what's happened to Oculus. Their recent moves are very anti-developer.
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