But even though the company I went with instead proceeded to have a super rough year of losing multiple clients that ultimately resulted in my getting laid off, Disney had shuttered Wideload several months before that. It didn't make any sense to me, since these people were clearly talented (check out Guilty Party on the Wii, it's excellent).
And then I saw them shut down studio after studio, and it just makes them look inept in the game space, to me. Then another Disney company contacted me last year asking me to move across the country so I could work on their mobile park app. Couldn't really trust them anymore, so I passed.