Instead, I coded a small utility hidden within the program to show the image, and allow to record with a single keypress. It is precise enough that you don't have to cut it afterwards, and it auto-saves to the right file name.
To this day, I didn't find a better way to record lots of small sounds, and since it was written in C# and XNA (which has been killed since then), I keep a Windows computer around just to run it, when I need it, about one or two times a year.
There is little incentive to rewrite it until it stops working altogether, since the use is so infrequent, but each time it saves me several hours of boring work.