Is there more context around what exactly he's getting at? In games we use matrix inverses all the time(and since they're usually a specialized affine transform there's cheap shortcuts to calculate them) for stiff like hit detection or animation.
In games you're probably applying many small inverse matrices to many small vectors. In partial differential equations, you solve a single large linear system where the unknown vector represents a field defined at every point on a spatial mesh. In my research, specifically, that spatial mesh can have as many as 10^7 grid points. For linear systems of this size, any exact solution at all is impractical - we exclusivel…
Inverting even a small hilbert matrix will probably go boom.