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Atari co-founder: mobile games make me want to throw my phone

theguardian.com

121–130 of 221 posts

Re: Atari co-founder: mobile games make me want to throw my phone

#121
post #99
post #80

Earlier quoted context omitted.

At that point, you don't have fans, you've got addicts.

Known as whales in the industry I believe - they are actively targeted and it is a disgusting strategy :-(

It's a gambling term. Which gives you an idea about the ethos behind it :)

Re: Atari co-founder: mobile games make me want to throw my phone

#122
post #101

Earlier quoted context omitted.

> I could go on and on Please do! The problem I've had with mobile games has been discoverability. The app store's recommendations have been useless and the featured/top grossing/most popular games are just the ones that make the most money via in app purchases. And for some crazy reason, fewer and fewer games have actual screenshots in the screenshot section of their store page. Instead they opt to use that space fo…

You would LOVE Rymdkapsel ( http://rymdkapsel.com/ ) in my opinion.

I could just upvote, but I just liked Rymdkapsel so much I have to second the recommendation.

I also recommend Solarmax2.

Re: Atari co-founder: mobile games make me want to throw my phone

#125
post #68

Earlier quoted context omitted.

If anybody's looking for a side project, I think there's a curation opportunity here. I'd subscribe to a newsletter focused on great, non-IAP-driven iOS games. It could be weekly or monthly, with a mix of new games and classic gems that maybe aren't so well known. I'd tolerate a fair amount of advertising or sponsored content in the newsletter as long as it was clearly labeled. The key thing for me is quality . I thi…

"The key thing for me is quality." I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it contains bosses. I wrote all of the code, and I composed the soundtrack as well. The bitmap graphics were done by game designer Daniel Cook, who released them under a Creative Commons Attribution licen…

Piggy backing on this to plug our game as well: Fleet of One [1]. Retro 80s space shooter with an original soundtrack composed by a SAMA (South African Music Awards) nominated musician, original artwork by a professional artist, a lot of time spent on level design with classic bosses. Have a look, there's a free demo as well. No IAPs. Real love went into this.

We didn't even make the development cost back. We actively fought against the idea of IAPs and trying to hook whales, even though it would have been easy to introduce mechanisms to do it (on the hardest level it's almost impossible to beat).

[1] iOS: https://itunes.apple.com/za/app/fleet-of-one/id580453079?mt=... Android: https://play.google.com/store/apps/details?id=za.co.polymorp...

Re: Atari co-founder: mobile games make me want to throw my phone

#126

Earlier quoted context omitted.

Clearly you do not know who is Nolan Bushnell I would argue that he knows who Bushnell is better than you do. What you posted in no way invalidates what you quoted from the parent post. Yes, Bushnell started Atari. Since he sold, he's done...golly, I'd have to go look it up because all I remember is a string of forgettable (duh) games that he put his name on because "founder of Atari".

I've had lunch with the guy. My point still stands - he's not just "some developer".

[deleted]

Re: Atari co-founder: mobile games make me want to throw my phone

#127

Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.

Time diversion versus what?

The lack of dedicated controls is only a negative for games that require precise inputs (like classic arcade games). There are so many fantastic games that don't require that at all. Strategy, turn-based RPGs, puzzles, adventure games, etc. For certain games, a touchscreen can blow dedicated controls out of the water if the interface is designed well.

Re: Atari co-founder: mobile games make me want to throw my phone

#128

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

If anybody's looking for a side project, I think there's a curation opportunity here. I'd subscribe to a newsletter focused on great, non-IAP-driven iOS games. It could be weekly or monthly, with a mix of new games and classic gems that maybe aren't so well known. I'd tolerate a fair amount of advertising or sponsored content in the newsletter as long as it was clearly labeled. The key thing for me is quality . I thi…

I built a crowdsourced version of that general idea: http://www.slant.co/topics/3480/~ios-games-without-in-app-pu...

Re: Atari co-founder: mobile games make me want to throw my phone

#130

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

> I could go on and on Please do! The problem I've had with mobile games has been discoverability. The app store's recommendations have been useless and the featured/top grossing/most popular games are just the ones that make the most money via in app purchases. And for some crazy reason, fewer and fewer games have actual screenshots in the screenshot section of their store page. Instead they opt to use that space fo…

In addition to Threes, which you absolutely have to play, SPL-T is another great stylish puzzler, with a harder to grasp ruleset however.

Orbital, Spelltower and 80 Days are other favorites of mine.

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