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The Minecraft Generation

nytimes.com

1–10 of 110 posts

Re: The Minecraft Generation

#3
post #2

This is a good article. I couldn't help but laugh though: "telnet, a command-­line tool often used by professionals to manage servers."

Yeah, that one got me too. I really hope these servers just call them telnet admins and don't actually use telnet in 2016.

Re: The Minecraft Generation

#4
It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation.

I'd almost thought that modding had disappeared due to the complexity involved in AAA games but nice to see it alive and well in Minecraft.

Re: The Minecraft Generation

#5
post #4

It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation. I'd almost thought that modding had disappeared due to the complexity involved in AAA games but nice to see it alive and well in Minecraft.

Minecraft is the Lego, Crayons, Doom, Tag, and BBS of this generation.

Re: The Minecraft Generation

#6
post #4

It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation. I'd almost thought that modding had disappeared due to the complexity involved in AAA games but nice to see it alive and well in Minecraft.

Skyrim and Starcraft 2 are recent examples with huge mod scenes. They are arguably far less flexible than Half-Life, but subjectively mods like Requiem can completely change the style of game-play. Hell, Requiem is a few hundred MB's.

IMO, the real shift is you don't need to mod an existing game to make significantly different games. Further, AAA games are simply huge now so it's hard for a small group to change everything.

Re: The Minecraft Generation

#7
post #3
post #2

This is a good article. I couldn't help but laugh though: "telnet, a command-­line tool often used by professionals to manage servers."

Yeah, that one got me too. I really hope these servers just call them telnet admins and don't actually use telnet in 2016.

I dunno man, the amount of people who say "FTP server" with a straight face, not realizing that credentials are transmitted in plaintext, is alarming.

Re: The Minecraft Generation

#8
post #4

It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation. I'd almost thought that modding had disappeared due to the complexity involved in AAA games but nice to see it alive and well in Minecraft.

It's the LambdaMOO.

Re: The Minecraft Generation

#9
post #2

This is a good article. I couldn't help but laugh though: "telnet, a command-­line tool often used by professionals to manage servers."

Working in a startup circa 2008, we had a trial-run hire who apparently had some old experience and was trying to get back into things... He was confused why he couldn't telnet anywhere, and I had to explain what SSH was and why nobody used telnet anymore.

Re: The Minecraft Generation

#10
post #4

It really does feel like Minecraft is the Doom/Quake/Half-Life of this generation. I'd almost thought that modding had disappeared due to the complexity involved in AAA games but nice to see it alive and well in Minecraft.

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