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Velocipedia

gianlucagimini.it

61–70 of 110 posts

Re: Velocipedia

#61
post #33
post #28

Earlier quoted context omitted.

You can actually turn by leaning in the correct direction. This is actually the usual way to turn if you're no-hand biking. http://www.wikihow.com/Ride-No-Handed-on-a-Bike

It's the usual way to turn when using your hands too - in fact, you (subconsciously) turn your handlebars the "wrong" way when cornering on a bike ( https://en.wikipedia.org/wiki/Countersteering ). This is very counterintuitive and discussing it is a good way to start arguments...

Countersteering is becoming more well known know amongst motorcyclists (thanks to more rider training and the internet), but some riders go there whole lives without knowing about countersteering. This is unfortunate because learning to consciously countersteer makes you a much safer and more skilled rider. The same holds for bicycles too I suppose.

Re: Velocipedia

#62

This is a great art project, and I especially enjoyed some of the stats at the end. The motivation seems to be thus: " There is an incredible diversity of new typologies emerging from these crowd-sourced and technically error-driven drawings. A single designer could not invent so many new bike designs in 100 lifetimes and this is why I look at this collection in such awe. " I wonder what rendering software was used t…

From the gif in the article, looks mainly like just some clever (and impressive!) Photoshop. Reading on my phone, I suspected Keyshot and a 3D modeling program at first, so that was a big surprise!

Re: Velocipedia

#63
post #46

I'm curious, why does he call them "men's bicycle"?

I think because in Italy the different models are called "man bicycle" and "woman bycicle" ("bici da uomo" and "bici da donna", respectively). How are they called in English?

Re: Velocipedia

#64

bicycles facing left: 75 % bicycles facing right: 25 % That's unexpected. For some reason I'd think more would be facing right than left, and if I were to draw one it would probably be facing right too. I don't know why but it seems to feel more "natural". I just Googled images for "bicycle" and 32 out of the first 40 were facing right. I noticed all the renders were facing right as well, even if the original drawing…

Movie convention... the cowboy rides the horse to the right when leaving, and to the left when arriving.

It’s a video game convention as well.

Re: Velocipedia

#65

bicycles facing left: 75 % bicycles facing right: 25 % That's unexpected. For some reason I'd think more would be facing right than left, and if I were to draw one it would probably be facing right too. I don't know why but it seems to feel more "natural". I just Googled images for "bicycle" and 32 out of the first 40 were facing right. I noticed all the renders were facing right as well, even if the original drawing…

Most photos of bicycles are facing right to showcase the drive side - all the drive-train components like chainrings, derailleurs etc.

This is definitely the case in photos. When I draw a bike it's always pointing to the right, because that's how most pictures I see/take are.

Re: Velocipedia

#67
post #59
post #53

Earlier quoted context omitted.

How dare he correct someone who already tried to correct someone else (and was wrong). Why does calm clarification threaten you?

I truly believe that the renders -> photoshop clarification was genuinely more useful than the 'renders can mean any kind of drawing (even though it's clear from context that the writer meant computer 3D rendered)' clarification. Not that the second one was useless, but calling the photoshop point 'wrong' is way over doing it.

> renders -> photoshop clarification was genuinely more useful

Except 'the clarification' is wrong. If you have a render, it doesn't mean it's 3D. It can be 3D, 2D, a mixture of both (last is probably the most frequent). It's a render.

This question can be more important than you think, since people may have the wrong expectations when they get a 'render' from the industry. Good post-processing (color balance, a bit of motion blur and other small effects) can work wonders to show off a product (e.g. video-game), while not being so representative of the end result. Which explains then the disclaimers on trailers and screenshots, which are not there to be pedantic.

Anyway, I'm off sending Wittgenstein to the camps.

Re: Velocipedia

#68
post #22

bicycles facing left: 75 % bicycles facing right: 25 % That's unexpected. For some reason I'd think more would be facing right than left, and if I were to draw one it would probably be facing right too. I don't know why but it seems to feel more "natural". I just Googled images for "bicycle" and 32 out of the first 40 were facing right. I noticed all the renders were facing right as well, even if the original drawing…

Most traffic signs and signs on bicycle roads have bicycles facing left, maybe that's why? https://rowerowapila.files.wordpress.com/2013/05/wp_000139.j...

I'm going with this one as well.

Most other reasons I could think of would suggest opposite results than the distribution from these drawings.

Next suspicion would go to some "hidden" variable common to the individuals that drew the sketches.

Re: Velocipedia

#69

bicycles facing left: 75 % bicycles facing right: 25 % That's unexpected. For some reason I'd think more would be facing right than left, and if I were to draw one it would probably be facing right too. I don't know why but it seems to feel more "natural". I just Googled images for "bicycle" and 32 out of the first 40 were facing right. I noticed all the renders were facing right as well, even if the original drawing…

Tangentially related:

Which Way Did He Go? Lateral Character Movement in Film https://www.youtube.com/watch?v=Ys8-a0yD-MM

Re: Velocipedia

#70

bicycles facing left: 75 % bicycles facing right: 25 % That's unexpected. For some reason I'd think more would be facing right than left, and if I were to draw one it would probably be facing right too. I don't know why but it seems to feel more "natural". I just Googled images for "bicycle" and 32 out of the first 40 were facing right. I noticed all the renders were facing right as well, even if the original drawing…

My guess is, it's to do with left-to-right reading/writing.

but that would suggest opposite results no? write from left to right > bike going from left to right (facing right)
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