Earlier quoted context omitted.
No but it tells Microsoft that, or Apple. And they've been collecting data like that since XP. You're just being an alarmist. I for one don't really care if VR ads are tracking information like that, I kinda figured it was a given. In game ads on consoles have existed for 10+ Years, and guess what? Tracking how long the ad is on the screen was already included.
This is supposed to be a dumb peripheral, so users can decide whether to accept psychological analysis and manipulation.
Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern
51–56 of 56 posts
Re: Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern
#52Re: Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern
#53Earlier quoted context omitted.
At least using Facebook is free Paying for the Ad Machine? This is ridiculous
Well to be fair, you are not paying to use Win 10 and also its a free upgrade. On the bright side, unlike FB, you can actually install 3rd party apps and setup firewall to gain that privacy back.
Some people got a free upgrade. Others will pay for Windows 10.
Re: Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern
#54From the Facebook shareholder conference call after the Oculus acquisition 2 years ago https://soundcloud.com/highway62/internal-facebook-conferenc... (Note that this is an public call, those are their official statements.) At time stamp 29:19: There might be advertising in the world, but we need to figure that down the line. That is probably where the business will come from... And at time stamp 29:50: If we are suc…
There are lots of virtual worlds. There, Second Life, etc. None have become really successful, but they continue to work. Second Life supports the Oculus development unit, although not the production product. (The production Oculus is locked down; only apps from Facebook's store or with Facebook-issued "Oculus keys" will run.)
VR will give these virtual worlds a lot more appeal. As will the increase of bandwidth and improved graphics. There's a reason that two of the Linden Labs guys (the company behind Second life) are (separately) working on successors.
Re: Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern
#55Earlier quoted context omitted.
No, not everyone else does. That's the worst excuse ever. If I buy a new monitor it's not telling Asus or Dell or HP what apps I'm using or what I look at for how long.
No but it tells Microsoft that, or Apple. And they've been collecting data like that since XP. You're just being an alarmist. I for one don't really care if VR ads are tracking information like that, I kinda figured it was a given. In game ads on consoles have existed for 10+ Years, and guess what? Tracking how long the ad is on the screen was already included.
My monitor tells Microsoft and Apple what I'm looking at? Huh?
Re: Oculus 'Always On' Services and Privacy Policy May Be a Cause for Concern
#56Can we wait until they actually do or talk about doing something bad before making a stink about them doing bad things? This is kind of jumping at phantoms, and doing that too much will mean losing the ability to do it for real. Here's what's going on. OVRServer_x64 is, conceptually, a device-driver component for Oculus. It does things like handle the orientation sensor input and controls which app appears on the Ocu…
>because the software infrastructure for measuring that doesn't exist (though I suppose someone could write it); What the hell are you talking about? The endermen in minecraft change behavior based on whether you are looking at them or not, and minecraft has hardly a bastion of bleeding edge game engine technology. The difference between making an enderman attack if you look at it for more then 2 seconds and firing a…