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Never ever write software for Oculus

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Re: Never ever write software for Oculus

#11
post #9

This is for user submitted content; not items put up for sale by a developer. From the linked document In the event you are a developer who submits User Content to Oculus, you acknowledge and agree that our agreements with you as a developer may supersede this section of the Terms.

I thought the point of the post was that it was "antidemocratic, immoral and plain evil" for developers to contribute to the success of an environment with such user-hostile terms. Am I reading too much into it?

Re: Never ever write software for Oculus

#12
And from their privacy policy https://www.oculus.com/en-us/legal/privacy-policy/:

Information Automatically Collected About You When You Use Our Services: -Information about your physical movements and dimensions when you use a virtual reality headset.

So even if I play single player games in my home I have no expectation of privacy anymore.

Re: Never ever write software for Oculus

#13
post #9

This is for user submitted content; not items put up for sale by a developer. From the linked document In the event you are a developer who submits User Content to Oculus, you acknowledge and agree that our agreements with you as a developer may supersede this section of the Terms.

Yep. I think the more interesting stuff for developers is here: https://share.oculus.com/developer-distribution-agreement

Re: Never ever write software for Oculus

#14
post #9

This is for user submitted content; not items put up for sale by a developer. From the linked document In the event you are a developer who submits User Content to Oculus, you acknowledge and agree that our agreements with you as a developer may supersede this section of the Terms.

Right. So, the viewpoint in the article is basically based on an incomplete (an apparently angry) reading of the WRONG DOCUMENT.

Read it again. Author is concerned about how Oculus threats their users, therefore as a developer he/she decided to not contribute to that system.

Re: Never ever write software for Oculus

#15
post #12

And from their privacy policy https://www.oculus.com/en-us/legal/privacy-policy/ : Information Automatically Collected About You When You Use Our Services: -Information about your physical movements and dimensions when you use a virtual reality headset. So even if I play single player games in my home I have no expectation of privacy anymore.

Oh come on. That's clearly reasonable data to collect to improve future products. They should probably ask you if you want to do that but still...

You probably wouldn't be happy to know that many many mobile apps track every click you make.

Re: Never ever write software for Oculus

#16
post #12

And from their privacy policy https://www.oculus.com/en-us/legal/privacy-policy/ : Information Automatically Collected About You When You Use Our Services: -Information about your physical movements and dimensions when you use a virtual reality headset. So even if I play single player games in my home I have no expectation of privacy anymore.

Oh come on. That's clearly reasonable data to collect to improve future products. They should probably ask you if you want to do that but still... You probably wouldn't be happy to know that many many mobile apps track every click you make.

I have no problem with that if it is an opt-in. Otherwise I expect privacy in my home.

No mobile app is tracking me. The only information stored by the use of my phone is the cell tower location, the use of that information requires a court order in my country (although it is possible that even that isn't stored anymore, I would have to check).

Re: Never ever write software for Oculus

#17
You could make the same warning about writing open source software. Nobody calls that evil. As soon as you release anything under the GPL or MIT license, you're also giving Oculus a worldwide, ... perpetual, .. right to use, ... and distribute it.

Re: Never ever write software for Oculus

#18
Alright, I'll bite. In practice, how does this differ from most open source licenses? Yes, I appreciate that there is a corporate entity which is reserving these rights for itself (non-exclusively), but at some level this writer's response seems a bit overdone. But really, if I license something, say, via an MIT license: Am I not saying in effect that I grant anyone that comes along a "worldwide, irrevocable, perpetual, non-exclusive, transferable, royalty-free and fully sublicensable right to use, copy, display, store, adapt, publicly perform and distribute such User Content[...]"?

Don't get me wrong, if I want to keep something proprietary and under my control, I best not publish to the Oculus services. But "antidemocratic, immoral and plain evil"? Nonsense.

(note: I didn't read the Oculus terms, more than I want at 5am on a Monday, but am responding directly to what the author's complaint is aimed at.)

Re: Never ever write software for Oculus

#19

Alright, I'll bite. In practice, how does this differ from most open source licenses? Yes, I appreciate that there is a corporate entity which is reserving these rights for itself (non-exclusively), but at some level this writer's response seems a bit overdone. But really, if I license something, say, via an MIT license: Am I not saying in effect that I grant anyone that comes along a "worldwide, irrevocable, perpetu…

Am I not saying in effect that I grant anyone that comes along a...

With the MIT license you grant those permissions for your own work, not for their work back to you.

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