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Never ever write software for Oculus

medium.com

1–10 of 29 posts

Re: Never ever write software for Oculus

#2
This is pretty damning. It's pretty amazing how Oculus will lose the VR battle despite being "first". The HTC Vive and other more open solutions for developers that aren't behind a walled garden will win with gamers.

Re: Never ever write software for Oculus

#5
This is going to alienate the indie game (and content?) producers, but there's no way they're going to get big commercial companies to join with those terms of service. When press, it's going to be Oculus that capitulates to a more equitable agreement - Let's say it was Steam - I'd expect them to form an agreement that says in principle "You own the games you produce for our platform and we own the hardware. Working together, we might both sell more units."

Re: Never ever write software for Oculus

#8
The only thing that will alter this kind of behavior is refusing to support them economically.

If devs don't develop and gamers don't consume, it will stop.

Unfortunately, it requires things to be bad enough that a big sector of the consumer sector follows through, which is rare.

Re: Never ever write software for Oculus

#9
This is for user submitted content; not items put up for sale by a developer.

From the linked document

In the event you are a developer who submits User Content to Oculus, you acknowledge and agree that our agreements with you as a developer may supersede this section of the Terms.

Re: Never ever write software for Oculus

#10
post #9

This is for user submitted content; not items put up for sale by a developer. From the linked document In the event you are a developer who submits User Content to Oculus, you acknowledge and agree that our agreements with you as a developer may supersede this section of the Terms.

Right. So, the viewpoint in the article is basically based on an incomplete (an apparently angry) reading of the WRONG DOCUMENT.
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