Earlier quoted context omitted.
> Unreal blueprints for example are a nightmare once you add a decent amount of functionality as per the law that visual programming does not scale. Could you please elaborate on this one? Do you have first hand experience?
The beauty of programming with visual nodes: http://scriptsofanotherdimension.tumblr.com/
It's true that there has been more questions then there are answers, but I was wondering what attempts have been taken thus far to solve it.
More specifically, I was curious to hear if OP had any story to share dealing with this kind of problem.