Earlier quoted context omitted.
But the iPhone did not require you to "step inside" of it. There's a whole world of difference in the threshold for "good enough" between a device you hold in your hand and one that you put on your head, overlaying your whole view. With a smartphone, you can still go all xkcd:303 during periods of waiting. Head mounted? Not so sure that works out well. That being said, maybe the hololens can be good enough nonetheles…
I don't think there's a different level of 'good enough' required here - it's just that we're so early in the development of AR UI that we don't yet know what good enough will look like. The iPhone was the first touch interface that was low enough latency to feel like you were touching and sliding the images around behind the screen. Making those scroll and pinch-to-zoom interactions feel right was critical to its su…
Hands-on with HoloLens: On the cusp of a revolution
61–70 of 94 posts
Re: Hands-on with HoloLens: On the cusp of a revolution
#62Earlier quoted context omitted.
So you've demoed Magic Leap? What differences did you see that would make it a waste of Google's money?
Magic Leap is based on super complex tech that draws images right onto your retina. It's the kind of tech that will take them another couple of years to make small enough to package, and possibly another few years to build the tools to develop for it and to ensure it's not actually blinding people by shining bright lights right into their eye. A friend of mine used it and said Magic Leap, initially, is like trying to…
See:
https://en.wikipedia.org/wiki/Liquid_breathing
I really can't believe that the light level in MagicLeap isn't adjustable to a comfortable level.
Re: Hands-on with HoloLens: On the cusp of a revolution
#63Earlier quoted context omitted.
Magic Leap is based on super complex tech that draws images right onto your retina. It's the kind of tech that will take them another couple of years to make small enough to package, and possibly another few years to build the tools to develop for it and to ensure it's not actually blinding people by shining bright lights right into their eye. A friend of mine used it and said Magic Leap, initially, is like trying to…
Magic Leap apparently can draw things at more than one distance from you, unlike the hololens's fixed 2m away. That's a massive difference.
Re: Hands-on with HoloLens: On the cusp of a revolution
#64Earlier quoted context omitted.
I think these are two fundamentally different things: AR, as would suggest, augments reality. VR however allows for creation of a completely synthetic reality. Reality can then be anything and you're liberated from reality. So fundamentally VR has more potential than AR. Things like nausea may take some time to work out but they're not unsolvable. For example, if the issue is the disconnect between the acceleration/o…
You can't remove reality just by replacing the visual and auditory inputs. Your body still has to exist in the space it's in. AR acknowledges that that reality is still there; VR denies it.
Re: Hands-on with HoloLens: On the cusp of a revolution
#65Earlier quoted context omitted.
I think these are two fundamentally different things: AR, as would suggest, augments reality. VR however allows for creation of a completely synthetic reality. Reality can then be anything and you're liberated from reality. So fundamentally VR has more potential than AR. Things like nausea may take some time to work out but they're not unsolvable. For example, if the issue is the disconnect between the acceleration/o…
> So fundamentally VR has more potential than AR. Fundamentally, VR just has a different potential than AR. > Not to mention the need to carry AR with you wherever you go if you want to use it in the "real world", power it, compute, etc. You need to carry the VR headsets and their host-devices with you too. I believe we should clearly delineate the definitions of VR vs AR first. Virtual Reality should be things like…
Re: Hands-on with HoloLens: On the cusp of a revolution
#66Earlier quoted context omitted.
What does Hololens do that Magic Leap doesn't? Information is very sparse, but I had the impression that the latter is a superset of the former.
It exists and is available to developers?
Re: Hands-on with HoloLens: On the cusp of a revolution
#67Earlier quoted context omitted.
What does Hololens do that Magic Leap doesn't? Information is very sparse, but I had the impression that the latter is a superset of the former.
It exists and is available to developers?
Anyway, I see downthread that VonGuard has made the silly claim that "Hololens can do everything Magic Leap is supposed to do", so I think it's safe to say that the "wasting money" thing is just a throwaway line that's not based on a lot of actual knowledge in the field. I feel kind of trolled.
Re: Hands-on with HoloLens: On the cusp of a revolution
#68Earlier quoted context omitted.
So you've demoed Magic Leap? What differences did you see that would make it a waste of Google's money?
Magic Leap is based on super complex tech that draws images right onto your retina. It's the kind of tech that will take them another couple of years to make small enough to package, and possibly another few years to build the tools to develop for it and to ensure it's not actually blinding people by shining bright lights right into their eye. A friend of mine used it and said Magic Leap, initially, is like trying to…
Re: Hands-on with HoloLens: On the cusp of a revolution
#69Once again, nothing at all to do with holography. Its amazing the shameless way tech companies who know better allow their marketers to misappropriate words to promote their parlor tricks. Microsoft is simply using their version of the Oculus with some overcomplicated video rig for AR to do something far from new. Yet another Rube Goldberg machine destined to be a punch line. Real holography doesn't require glasses t…
Your only strong argument is that people don't like to wear glasses, but that could change if it is considered valuable enough. Have you seen the demos of what they can do?
Re: Hands-on with HoloLens: On the cusp of a revolution
#70I believe that this has way more chance to revolutionize human/computer interaction than anything Occulus is doing. Outside of specific areas (like gaming and certain types of video based entertainment), this type of AR/MR is much more useful than Rift style VR. You can interact with others, your environment, and other systems without the isolation or nausea of VR. On top of that, being able to supplement the real wo…
I think these are two fundamentally different things: AR, as would suggest, augments reality. VR however allows for creation of a completely synthetic reality. Reality can then be anything and you're liberated from reality. So fundamentally VR has more potential than AR. Things like nausea may take some time to work out but they're not unsolvable. For example, if the issue is the disconnect between the acceleration/o…
So AR is the superset of VR, where a physical cover makes them identical when it is on.