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Unreal Engine 4.11 Released

unrealengine.com

21–30 of 94 posts

Re: Unreal Engine 4.11 Released

#21

It's interesting that Unreal releases end up always on the front page, but when Crytek released the source code of Cryengine 5 for free ~3 weeks ago [1] (with DX12, official C# bindings, volumetric clouds, no royalties, even better renderer, VR support for all major VR headsets, Python scriptable editor based on QT, a humble bundle including Ryse assets etc.) it didn't even scratch the front page. I know most people…

I'm guessing it's more an inherit problem of how Hacker News works. Good posts get ignored all the time. Just take a look at https://news.ycombinator.com/newest

And not every Unreal post gets to the front page. The exact same link was submitted way earlier and if the dupe check would have worked this wouldn't be on the front page because nobody would have seen it.

Re: Unreal Engine 4.11 Released

#22
post #21

It's interesting that Unreal releases end up always on the front page, but when Crytek released the source code of Cryengine 5 for free ~3 weeks ago [1] (with DX12, official C# bindings, volumetric clouds, no royalties, even better renderer, VR support for all major VR headsets, Python scriptable editor based on QT, a humble bundle including Ryse assets etc.) it didn't even scratch the front page. I know most people…

I'm guessing it's more an inherit problem of how Hacker News works. Good posts get ignored all the time. Just take a look at https://news.ycombinator.com/newest And not every Unreal post gets to the front page. The exact same link was submitted way earlier and if the dupe check would have worked this wouldn't be on the front page because nobody would have seen it.

Ok, I should have made that clearer. What I meant was that at least one post on a minor release of Unreal gets to the front page (at least when I'm browsing HN, maybe later or earlier in the day the postings are not on the front page). Out of curiosity I checked my above claim and it was wrong (hehe), but many releases hit the front page:

4.11 - now

4.10 - https://news.ycombinator.com/item?id=10548139 [75 comments]

4.9 - https://news.ycombinator.com/item?id=10147368 [50 comments]

4.8 - https://news.ycombinator.com/item?id=9694885 [98 comments]

4.7 - https://news.ycombinator.com/item?id=9103050 [88 comments]

??? (when they released UE4 for free) - https://news.ycombinator.com/item?id=9132815 [240 comments]

4.0 - https://news.ycombinator.com/item?id=7429774 [163 comments]

But it's probably as you say. Not every interesting post (which also depends on the readers interests, of course) get's to the front page. Coupled with the bigger mindshare of Unreal, and the not so interesting Cryengine releases in the past (especially compared to Unreal) we get more Unreal postings on HN.

Re: Unreal Engine 4.11 Released

#23

Unreal has Unity beat in my mind simply because the Unreal developers are actually building games with their engine (Paragon), which really puts the code through it's paces and makes for a far better testing environment than an artificial demo or two from Unity, that doesn't represent what a full game really uses resource wise per frame. This can definitely be seen in the usability of the software alone, where Unity…

By now a lot of high profile games get made with Unity, so i don't think it's really a downside that Unity Technologies don't build their own games. Unity is far less resource heavy and still the king for 2D or mobile games and the latest 3D rendering capabilities are getting close to Unreal as well (see Adam tech demo). I enjoy working with C# and have been using Unity since 2009 in one form or another. I'd like to try Unreal but it feels like it only makes sense for big projects and does not even run remotely well on my macbook.

Re: Unreal Engine 4.11 Released

#24
post #6

I wonder what is the size of whole unreal engine team.

They mentioned that in some of their twitch streams relatively short after Unreal 4s initial release. I don't remember the number, but it was smaller than what I thought it would be. Plus of course the people not working for epic who contribute to the source code on github.

Re: Unreal Engine 4.11 Released

#25
post #13

Another great example of positive impact of open sourcing. They open sourced unreal engine some time ago, thanks to that we see 92 changes from community alone in this release.

It's open source with a pay x% once you get big enough to make $y thousand a year. It's proven effective and I hope more open sourcers copy the business model.

Imagine if Mozilla was supported like this instead of being paid for customer data. It would be a game changer.

Re: Unreal Engine 4.11 Released

#26
post #23

Unreal has Unity beat in my mind simply because the Unreal developers are actually building games with their engine (Paragon), which really puts the code through it's paces and makes for a far better testing environment than an artificial demo or two from Unity, that doesn't represent what a full game really uses resource wise per frame. This can definitely be seen in the usability of the software alone, where Unity…

By now a lot of high profile games get made with Unity, so i don't think it's really a downside that Unity Technologies don't build their own games. Unity is far less resource heavy and still the king for 2D or mobile games and the latest 3D rendering capabilities are getting close to Unreal as well (see Adam tech demo). I enjoy working with C# and have been using Unity since 2009 in one form or another. I'd like to…

I'm running a mid 2012 macbook with a Geforce 650M and unreal runs very well, runs even better when I boot into windows. Looking forward to trying the new Metal renderer. For me, Unreal wins on its its extensibility, being able to expose custom functionality to the artist, access to the source even if only for reference.

Re: Unreal Engine 4.11 Released

#27
post #25
post #13

Another great example of positive impact of open sourcing. They open sourced unreal engine some time ago, thanks to that we see 92 changes from community alone in this release.

It's open source with a pay x% once you get big enough to make $y thousand a year. It's proven effective and I hope more open sourcers copy the business model. Imagine if Mozilla was supported like this instead of being paid for customer data. It would be a game changer.

What would be the browser equivalent of "once you get big enough to make $y thousand a year"?

Re: Unreal Engine 4.11 Released

#28

It's interesting that Unreal releases end up always on the front page, but when Crytek released the source code of Cryengine 5 for free ~3 weeks ago [1] (with DX12, official C# bindings, volumetric clouds, no royalties, even better renderer, VR support for all major VR headsets, Python scriptable editor based on QT, a humble bundle including Ryse assets etc.) it didn't even scratch the front page. I know most people…

I just registered at CryEngine because of your comment. Unfortunately, I can't find out how I can get the source after registering for an account. There's only a link to a 'launcher', but it's a .exe and doesn't seem to run on Linux. Googling lands me in their manual that does have a page on compiling for linux, but nowhere does it say how to get the source.

Maybe I'm not a typical game developer, as I don't like to do my actual developing on Windows, but in UE4 I've always felt as a well-loved second class citizen.

Re: Unreal Engine 4.11 Released

#29

It's interesting that Unreal releases end up always on the front page, but when Crytek released the source code of Cryengine 5 for free ~3 weeks ago [1] (with DX12, official C# bindings, volumetric clouds, no royalties, even better renderer, VR support for all major VR headsets, Python scriptable editor based on QT, a humble bundle including Ryse assets etc.) it didn't even scratch the front page. I know most people…

Thank you! I hate this massive imbalance in the publicity. UE4 gets almost everything. When a game is in UE4, you can be sure it will be mention in every article about the game, likely even in the title.

But CryEngine? Nothing. CE5 was released and the only thing that's happened was that a few people found out CE(4) existed.

Re: Unreal Engine 4.11 Released

#30
post #16

Earlier quoted context omitted.

Bad timing ; interested people missed your link but were there when this one popped up. Try again next time.

No, HN normally recognizes dupes.

Afaik the dupe checker checks against whatever is currently cached in memory. It does not check dupes against items on disk. Effectively, it is a dupe heuristic. If someone recently accessed the previous submission, the dupe checker detects it.
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