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Unreal Engine 4.11 Released

unrealengine.com

11–20 of 94 posts

Re: Unreal Engine 4.11 Released

#12
post #2

Same link as https://news.ycombinator.com/item?id=11400124 but with now 11 points? How is this possible? EDIT: I'm asking because the dupe check seems to be broken.

Bad timing ; interested people missed your link but were there when this one popped up. Try again next time.

Also link sharing, people who submit stuff might often also send it to their friends.

Re: Unreal Engine 4.11 Released

#14
post #3

The amount of changes in each minor release is... unreal.

It's like the best programmers aren't working on ads but on games

Even more impressively, it's like they actually base their version numbers on compatibility semantics rather than marketing.

Re: Unreal Engine 4.11 Released

#15
post #9
post #5

Earlier quoted context omitted.

Why shouldn't it be possible? Edit: Ahh, I see now that you posted the previous link.

People think HN has some dupe detection. People expect it to catch identical URLs.

HN has a dupe detection. That's why I'm wondering what's going on. It seems to be a bug.

When I submit something that is already there the systems gives an upvote and doesn't register it as a second post.

But not this time.

Re: Unreal Engine 4.11 Released

#16
post #2

Same link as https://news.ycombinator.com/item?id=11400124 but with now 11 points? How is this possible? EDIT: I'm asking because the dupe check seems to be broken.

Bad timing ; interested people missed your link but were there when this one popped up. Try again next time.

No, HN normally recognizes dupes.

Re: Unreal Engine 4.11 Released

#17
It's interesting that Unreal releases end up always on the front page, but when Crytek released the source code of Cryengine 5 for free ~3 weeks ago [1] (with DX12, official C# bindings, volumetric clouds, no royalties, even better renderer, VR support for all major VR headsets, Python scriptable editor based on QT, a humble bundle including Ryse assets etc.) it didn't even scratch the front page.

I know most people prefer Unreal for ease of use, documentation etc. but I also read often that they like the technology of Cryengine better (real time GI (SVOTI), better performance, better skin and eye shader for example), so I would have thought that the free source code release would stir things up.

Yes, Unreal released the full source code long ago, so they (Crytek) are late to the party, and the marketing of Crytek is... not the best (to put it kindly), but why is it that the Cryengine 5 release was not really discussed on HN?

[1] https://news.ycombinator.com/item?id=11294763 [1 comment --> I myself]

https://news.ycombinator.com/item?id=11300017 [0 comments]

https://news.ycombinator.com/item?id=11313695 [0 comments]

https://news.ycombinator.com/item?id=11295419 [0 comments]

https://news.ycombinator.com/item?id=11297215 [0 comments]

Re: Unreal Engine 4.11 Released

#18
Holy crap, the "New Realistic Eye Shading" is insane:

  The shading model approximates subsurface scattering 
  through the sclera, caustics on the iris and specular on 
  the wet layer. To be used in conjunction with the 
  provided eye material and eyeball geometry. Together 
  these additionally model the refraction through the 
  cornea, darkening of the limbal ring, with controls for 
  dilating the pupils.
In realtime 3d games. This is pushing up against the limits of what offline renderers could do not so very long ago.

Re: Unreal Engine 4.11 Released

#19
Has anybody tested this version on a late 2012 iMac with 3.4 GHz i7?

I've tried the previous versions and the CPU temperature is rising very quickly.

A 2012 iMac is ancient. Are current systems getting hot as well?

Re: Unreal Engine 4.11 Released

#20
Unreal has Unity beat in my mind simply because the Unreal developers are actually building games with their engine (Paragon), which really puts the code through it's paces and makes for a far better testing environment than an artificial demo or two from Unity, that doesn't represent what a full game really uses resource wise per frame.

This can definitely be seen in the usability of the software alone, where Unity suffers some poor interface issues alongside poor performance problems.

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