> So fundamentally VR has more potential than AR.
Fundamentally, VR just has a different potential than AR.
> Not to mention the need to carry AR with you wherever you go if you want to use it in the "real world", power it, compute, etc.
You need to carry the VR headsets and their host-devices with you too.
I believe we should clearly delineate the definitions of VR vs AR first.
Virtual Reality should be things like The Matrix. A reality that an individual experiences without modifying the real world for anybody else. Current technology simply shoves a screen right up against our eyes but the goal is obviously to plug that content straight into our very brains.
Augmented Reality should be things like an audio speaker or a video display; devices that "inject" manmade media into the real world; devices which generate reproducible experiences that everybody, even animals, can see, hear, touch and smell.
In AR a single device may provide content passively to multiple viewers. Like your music system or television or a hologram generator. Even your pets can see and hear whatever's playing and they certainly don't to purchase or wear anything.
VR aims to interface with your neurons and you're guaranteed to experience the full content. AR projects content into the real world which may or may not bounce on to our senses.
TL;DR: VR replaces reality. AR enhances reality. But that's just my opinion. :)