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Toonz Goes Open Source

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Re: Toonz Goes Open Source

#41
post #28
post #26

Earlier quoted context omitted.

Toonz dates back quite far, so it's probably C++ relatively deeply tied to Windows APIs.

Many years ago it's had Linux and IRIX versions (Toonz 4.6): http://www.toonz.com/htm/products/46productline/prodtoonzreq... So there is chance it's might be still fairly cross-platform.

Oh, cool. That means they must have had some platform abstraction layer, and that sort of thing almost never goes away—I'd say high chance it's still there, if perhaps not updated. Porting it could be a lot easier than expected. We'll see in a few days. :-)

Re: Toonz Goes Open Source

#42

Earlier quoted context omitted.

thx for the quick intro to the world of 2D animations. Most of us on HN are not familiar with this but we're creative people and I'm sure many others just like me, would love to use these tools someday.... someday...

If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based. Of the vector based I recall: - Anime Studio - Toon Boom Studio/Harmony/Animate - Macromedia/Adobe Flash/Animate - Synfig Studio (Open Source) Of the raster based: - Celsys Retas - Toonz Harlequin/Bravo - TVPaint Animation There are some others in both catego…

https://www.animatron.com - online, vector based, exports to video, svg, svg+smil, js+dom (html5), gif

disclaimer: I work there

Re: Toonz Goes Open Source

#43
post #42

Earlier quoted context omitted.

If you are interested in 2D animation software there are a few others that are worth mentioning. These packages are usually either vector based or raster based. Of the vector based I recall: - Anime Studio - Toon Boom Studio/Harmony/Animate - Macromedia/Adobe Flash/Animate - Synfig Studio (Open Source) Of the raster based: - Celsys Retas - Toonz Harlequin/Bravo - TVPaint Animation There are some others in both catego…

https://www.animatron.com - online, vector based, exports to video, svg, svg+smil, js+dom (html5), gif disclaimer: I work there

Negative points: a) Not Open Source.

Still, tried signing up on the free account to see if it's any good, as there's some old PostgreSQL training things in Flash that would be useful updated...

b) Account sign-up doesn't work. Typing in email address, then clicking the "CREATE" button... goes forever. The little circle thing just spins and spins. Waited several minutes, then gave up.

Oh well. :(

Re: Toonz Goes Open Source

#44

How difficult would be for a beginner to start using it for hobby?

I had the opportunity to mess around with Toonz a few years ago. It's actually fairly easy to use, you could be productive in a few days with it. However, the problem is that frame-by-frame animation is incredibly time consuming. I'm not saying that to dissuade you from pursuing it, but just don't go in thinking you'll be able to animate an episode of Futurama in a month.

the video on the tunes sight has bones in it. so it doesn't use keyframes?

Re: Toonz Goes Open Source

#45
post #40

Earlier quoted context omitted.

> Aside: the original Creature House version of Expression is still available as a download from Microsoft ( http://www.microsoft.com/en-gb/download/details.aspx?id=3124... ). The Mac version is PPC only, but the Windows version works flawlessly in WINE on Mac and Linux. The file is a .sit archive of the mac version of the program. I was unable to expand it with stuffitexpander on windows, and since it's the PPC vers…

The Windows version of Creature House Expression 3.3 is here: https://www.microsoft.com/en-us/download/details.aspx?id=312...

Thank you so much for posting this!

Re: Toonz Goes Open Source

#46
post #28
post #26

Earlier quoted context omitted.

Toonz dates back quite far, so it's probably C++ relatively deeply tied to Windows APIs.

Many years ago it's had Linux and IRIX versions (Toonz 4.6): http://www.toonz.com/htm/products/46productline/prodtoonzreq... So there is chance it's might be still fairly cross-platform.

Looks like they are using Qt, and there are already some efforts [0][1] trying to compile it under Linux.

I haven't played around with it deeply, but it seems to run on WINE just fine, too.

[0]: https://github.com/opentoonz/opentoonz/issues/34

[1]: https://github.com/opentoonz/opentoonz/pull/51

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