> 9. CONCLUSIONS > > We find that we were able to identify both best practices and pitfalls in game development using the information present in the postmortems. Such information on the development of all kinds of software would be highly useful too. Therefore we urge the research community to provide a forum where postmortems on general software development can be presented, and practitioners to report their retrosp…
There's some world-shaking insight. The best piece of advice I can give is to never, ever give an estimate to stakeholders until you've worked on the estimate first. And don't finish an estimate until you've actually built some small proofs of concept. Your estimates will still be wrong, but they'll be much more accurate than some off-the-cuff number that your stakeholders will be building their various plans around.…
The conclusion does not accurately reflect that... Which seems to be more of a "recommendation" than a takeaway or a real summery.