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Microsoft demos 'holoportation' 3D presence tech with HoloLens

research.microsoft.com

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Re: Microsoft demos 'holoportation' 3D presence tech with HoloLens

#62
post #51

Earlier quoted context omitted.

As a point of clarification, this is Augmented Reality, which is actually quite different than Virtual Reality in practice and scale. So it's an apples to bananas comparison.

The biggest difference at this stage seems to be people handing over money for VR while AR, well...... In a very real way they are "the same" in that Microsoft and Sony have each chosen to bet on AR or VR, not both. The are the same in that they are both "immersive headset technology interfaces". Looks very much like a betamax versus VHS battle and AR at this stage is a distant betamax.

Yeah... no. The VR industry is in a bubble right now. This is actually something that was talked about at GDC. A massive portion of the VR industry is betting on video games, and there's several good economical reasons why we think the high-end VR products (PSVR, Oculus, etc) will vastly undersell.

Sony is the one who's likely to suffer most, in fact, as the tie to their console limits their market even further.

Re: Microsoft demos 'holoportation' 3D presence tech with HoloLens

#65
post #6
post #5

Pretty cool, but my first thought is: how authentic will communication be when "holoporting" to each other if you both have those big hololens mounted on your head? It will be hard to pick up on each other's facial expressions and impossible to look into each other's eyes.

Hololens will eventually be a contact lens. Progress is progress.

Sure, eventually, but I can't imagine that on any reasonable timeframe.

Re: Microsoft demos 'holoportation' 3D presence tech with HoloLens

#67
Install this at sports stadiums and not only make my own viewing more "embedded" in the action, but allow replay to get any angle (granted lower res than they are used to for really tight calls). I imagine that many sports organizations would be lining up outside MS research's door with cash in hand. Though the tech probably needs to advance quite a bit more to capture that many 3D objects in real time.

Re: Microsoft demos 'holoportation' 3D presence tech with HoloLens

#68

Nice "demo"... Microsoft lately seems to be really good at being a "proof of concept developer." Which is cool and all that, but then people wait and forget why it was so cool. As a comparison, Apple holds back their tech till it is polished and ready for market, so people are excited and start literally lining up to get whatever it is... And when they get it for the most part they aren’t disappointed, because it is…

This is a demo from Microsoft Research, which does research into new areas, not a product group.

off topic, but anyone know if there wifi mesh software went any further than this ? http://research.microsoft.com/en-us/downloads/994abd5f-53d1-...

Re: Microsoft demos 'holoportation' 3D presence tech with HoloLens

#70

Earlier quoted context omitted.

But only if they manage to drastically reduce/eliminate the latency that's present with video conferencing. It gets us one step closer by allowing virtual eye contact, but if the latency is still there, it will still be subpar to in-person interactions. The other thing that wasn't so evident by this video is that everyone you were taking to would have to be wearing Hololenses, so it will still be a bit awkward. Not t…

> The other thing that wasn't so evident by this video is that everyone you were taking to would have to be wearing Hololenses, so it will still be a bit awkward. I remember seeing the guy who invented the selfie stick present it to Canada's Dragon's Den: https://www.youtube.com/watch?v=Bw7YbcoCkbs . My reaction was: this is ridiculous and stupid. Nobody will ever use that let alone buy it. Let's just say I was sligh…

Here is something that never took off. And never will despite the popularity of this video. https://www.youtube.com/watch?v=YrtANPtnhyg

The difference? Selfie stick does exactly what it says it does and isn't more awkward, lowres, latency prone or difficult to use than a normal person would expect.

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