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Valve releases Steam Controller CAD geometry so you can mod it

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41–46 of 46 posts

Re: Valve releases Steam Controller CAD geometry so you can mod it

#41
post #40
post #17

Earlier quoted context omitted.

Its hard to convince people of the utility though. It also has a pretty large ramp-up time. A friend of mine keeps trying mine out on stuff like cities skylines and determining it's no good. Its somewhat unsurprising, skylines is a very work-table feeling game; replacing a mouse would feel really weird (and take a while to really feel decent). For me it clicked demoing DOOM mods; it felt great on the controller and I…

Stardew Valley might not the best example as it was designed to work also with a gamepad. You control the mouse cursor with the right analog stick and the player with the left stick.

Ah, well. I've been playing a lot of it lately. Its the same with the steam controller except the touchpad is a really nice mouse.

The steam controller probably should still work well in scenerioes where a controller is intended. Admittedly, I don't think it's as good for third person games.

Re: Valve releases Steam Controller CAD geometry so you can mod it

#42
post #27

Earlier quoted context omitted.

$Companies have a tendency to say what will get them the sale, or even include features initially... and then fail to come through with their promises. So it is a breath of fresh air to see this happen.

Call me crazy but I can't help but think that the large majority of Valve's customers don't care whether the design is open or not.

Maybe they don't, but its a huge win for some groups and tends to generate goodwill and news / hype if anyone does anything halfway interesting with it. Valve relies on user trust, there isn't much stopping anyone from using another distribution platform; people have to go out of their way to install steam instead of using the Windows store. Being the 'good guys' is a big part of their business model. I dont want ubisoft managing my DRM.

Also, Valve's highest grossing games are all originally user modifications.

Re: Valve releases Steam Controller CAD geometry so you can mod it

#43
post #21

So now someone can make a back panel that has a slot for the USB dongle ?

YES thank you. Or at least some kind of magnetic connection that's reliable, even if a partial indentation and that would support a fairly strong magnet.

Re: Valve releases Steam Controller CAD geometry so you can mod it

#46
post #29

Is this a first when consumer product company releases CAD geometry for their parts? Suppose I would like to produce a modified replacement plastic part for my phone; how much would that cost? For starters, a different color interchangeable panel for a phone with interchangeable panel, such as Lumia 435 or Xperia U http://www.gsmarena.com/sony_xperia_u-4437.php but, eventually, an extended size battery and a cover fo…

A handful of companies have done this, including Dyson.

Everyone is pretty concerns about the IP of their physical designs... it's their main asset.

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