They did the same for the Steam VR motion controllers. We call them the doughnut sticks for fun at the office, but they are really incredible to use. It was a huge blessing for us that Valve included the exact model for us to modify and reskin, because having 1-1 mapping of what you're seeing in the simulation and what you're actually feeling is huge. We did the same with the PlaystationVR Move controllers, which you…
Valve releases Steam Controller CAD geometry so you can mod it
11–20 of 46 posts
Re: Valve releases Steam Controller CAD geometry so you can mod it
#12Interesting. What about firmware and the protocol? Will they open source / document it too?
Re: Valve releases Steam Controller CAD geometry so you can mod it
#13This is actually, a pretty big step forward in my opinion. It makes it feel, for the first time (to me at least), that the company is replying to the feedback of the customers. They know that people want to mod it, and rather than force them to use arcane methods to hack the current controller into their desired one, they can simply alter it digitally. As an aside, I'd love to see a full-metal case for it, only using…
Re: Valve releases Steam Controller CAD geometry so you can mod it
#14For those who haven't gotten their hands on a Steam controller yet, I was very impressed. The software is still quite immature (par for Valve), but the haptic feedback in the hardware is immensely cool and the potential configurability is insane. It really is a great middle-ground between mouse+keyboard and traditional gamepads.
I haven't tried using it directly with my computer, just for couch gaming with my TV and Steam Link. The Steam Link is also pretty cool, but has some serious issues with crashing Steam on my PC - not sure whether it is the Link itself, or Big Picture mode, but it is super irritating to have to get up and go restart Steam in the other room when it craps out in the middle of a game. The Wake-On-LAN feature has never worked for me...
Re: Valve releases Steam Controller CAD geometry so you can mod it
#15It would be pretty rad if you could get controller cases custom printed to fit your hands.
Sounds like my dream industry where a fully automated tailoring machine was combined with body scanning. So you could, once a year or whenever, get a scan and have your body in the system, and from there, be able to a) shop online seeing clothes rendered on your body type b) with enough maturity for the system, have the ability to have your favorite styles created in your favorite fabrics on-demand, ready to pick up…
Re: Valve releases Steam Controller CAD geometry so you can mod it
#16It would be pretty rad if you could get controller cases custom printed to fit your hands.
Sounds like my dream industry where a fully automated tailoring machine was combined with body scanning. So you could, once a year or whenever, get a scan and have your body in the system, and from there, be able to a) shop online seeing clothes rendered on your body type b) with enough maturity for the system, have the ability to have your favorite styles created in your favorite fabrics on-demand, ready to pick up…
Re: Valve releases Steam Controller CAD geometry so you can mod it
#17For those who haven't gotten their hands on a Steam controller yet, I was very impressed. The software is still quite immature (par for Valve), but the haptic feedback in the hardware is immensely cool and the potential configurability is insane. It really is a great middle-ground between mouse+keyboard and traditional gamepads.
It is a pretty excellent controller. It's kind of amazing how many keyboard/mouse only games you can comfortably with a little tweaking of the keybindings. I haven't tried using it directly with my computer, just for couch gaming with my TV and Steam Link. The Steam Link is also pretty cool, but has some serious issues with crashing Steam on my PC - not sure whether it is the Link itself, or Big Picture mode, but it…
A friend of mine keeps trying mine out on stuff like cities skylines and determining it's no good. Its somewhat unsurprising, skylines is a very work-table feeling game; replacing a mouse would feel really weird (and take a while to really feel decent).
For me it clicked demoing DOOM mods; it felt great on the controller and I could throw it up on my TV.
Stardew Valley feels pretty good too and while you can play RTS games with it (control groups on the left pad), it won't compare with a mouse anytime soon.
Re: Valve releases Steam Controller CAD geometry so you can mod it
#18For those who haven't gotten their hands on a Steam controller yet, I was very impressed. The software is still quite immature (par for Valve), but the haptic feedback in the hardware is immensely cool and the potential configurability is insane. It really is a great middle-ground between mouse+keyboard and traditional gamepads.
It is a pretty excellent controller. It's kind of amazing how many keyboard/mouse only games you can comfortably with a little tweaking of the keybindings. I haven't tried using it directly with my computer, just for couch gaming with my TV and Steam Link. The Steam Link is also pretty cool, but has some serious issues with crashing Steam on my PC - not sure whether it is the Link itself, or Big Picture mode, but it…
Re: Valve releases Steam Controller CAD geometry so you can mod it
#19For those who haven't gotten their hands on a Steam controller yet, I was very impressed. The software is still quite immature (par for Valve), but the haptic feedback in the hardware is immensely cool and the potential configurability is insane. It really is a great middle-ground between mouse+keyboard and traditional gamepads.
None of my fight pads were XInput and I was a little lazy about setting up an XInput wrapper to get them to work.
The left touch d-pad is quite good for quarter and half circle motions, and dragon punches are pretty easy to pull off.
I also experimented with the right pad as buttons. It was pretty good, but where it fell short is that the right pad, unlike the left pad, doesn't offer any tactile cues as to where your fingers are.
Re: Valve releases Steam Controller CAD geometry so you can mod it
#20For those who haven't gotten their hands on a Steam controller yet, I was very impressed. The software is still quite immature (par for Valve), but the haptic feedback in the hardware is immensely cool and the potential configurability is insane. It really is a great middle-ground between mouse+keyboard and traditional gamepads.
I bought mine on a lark to play with Street Fighter V, and it's surprisingly good for that use case. None of my fight pads were XInput and I was a little lazy about setting up an XInput wrapper to get them to work. The left touch d-pad is quite good for quarter and half circle motions, and dragon punches are pretty easy to pull off. I also experimented with the right pad as buttons. It was pretty good, but where it f…