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Why is Apple asleep at the wheel with VR?

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Re: Why is Apple asleep at the wheel with VR?

#51
On Oct 22nd, 2001 Apple was asleep at the wheel with MP3 players.

On June 28th 2007, Apple was asleep at the wheel with smartphones.

On January 26th, 2010, Apple was asleep at the wheel with tablets.

I'm not trying to claim Apple is definitely in VR, but if you don't know by now that Apple is committed to not announcing products that aren't ready to show/sell, then you haven't been paying attention.

*edit formatting

Re: Why is Apple asleep at the wheel with VR?

#52
post #44
post #26

Earlier quoted context omitted.

We have a DK2 at the office and no-one has experienced any nausea. Anecdotal but still, I think that was a much bigger problem with the DK1.

Just to give a counter anecdote: I get terrible simulator sickness from using Oculus, I've tried DK1 and DK2. It's a huge, unsolved issue that affects a not insignificant portion of people.

What rig? What games?

I got some truly awful nausea that lasted nearly 48 hours! I felt like I broke my brain. But I was running a DK2 on a wayyy underpowered rMBP on early firmware.

I quickly learned: (1) if a game has judder or is otherwise not running smoothly, do not play it; and (2) do not move unnaturally (i.e. no fast strafing or running like in a FPS).

When I followed those two rules, the nausea disappeared and when I felt presence it was mind blowing.

I don't doubt that some people may have unavoidable motion sickness, but I wonder how many reports are due to people like me running early dev kit software on underpowered hardware, and playing games with mechanics not meant for VR. There may be some subset that just can't play without some nausea, but the same is true for riding in cars or on boats.

Re: Why is Apple asleep at the wheel with VR?

#53
post #47

I'm really surprised at how much skepticism there is here towards VR. I have a feeling a large majority of the commenters here have simply never tried the latest offerings and/or are not up-to-date on where the field is. The consumer versions of the Oculus Rift and the HTC Vive are both very good. In particular, Oculus has very much already taken the Apple approach to VR. The final Rift has a high-end, premium design…

was really hoping some sanity would leak into this thread. thanks for this awesome comment. what's your twitter handle? want to follow.

Re: Why is Apple asleep at the wheel with VR?

#54
post #11

VR has its use cases. But the question is, will it be like 3D for mass market? Everybody praised 3D when it started a few years back. But now 3D seems to be dead, with the few exceptions like movie cinemas. Even most of the TV manufacturers seems to get rid of it. So what about VR? Only a hype by the tech savvy community and the lost and forgotten in a few years when it should be ready for mass market?

Have you tried any of the consumer VR headsets? My experience is that nobody makes the comparison with 3D TV any more after trying high end VR.

Seriously, was anyone ever hyped on 3D TVs? It always felt like a marketing push. I don't know a single person that was ever excited by it. Whereas the excitement from people who have tried VR is palpable.

Re: Why is Apple asleep at the wheel with VR?

#56

Earlier quoted context omitted.

Have you tried any of the consumer VR headsets? My experience is that nobody makes the comparison with 3D TV any more after trying high end VR.

Seriously, was anyone ever hyped on 3D TVs? It always felt like a marketing push. I don't know a single person that was ever excited by it. Whereas the excitement from people who have tried VR is palpable.

Yeah, speaking for myself I was never excited by 3D TV or movies but I quit my job to work full time on VR because I'm so excited about the possibilities.

Game developers can be a pretty cynical bunch. I worked with a lot of seasoned devs who were totally blase about getting an Xbox One or PS4 on their desk years before they launched but were genuinely excited even by the DK1.

Re: Why is Apple asleep at the wheel with VR?

#57

The article doesn't go into details as to why Apple should be doing anything with VR that isn't a) a proven technology nor is it b) anything more than a fad. I've heard of the same thing being said about 3D TV, it quickly died a few years. I have a 3d Projector but never used it. I've tried a few 3D movies but prefer the standard vision. In addition, we went through the VR fed back in the 90s, just like 3D TV, it die…

I think the difference between VR and 3D Movies is gigantic in terms of potential and experience. Already the VR experience is much more immersive and will continue to grow in that regard in the future. Of course there are people who dont care much about Virtual Worlds. And it might not have the mass market appeal, as for example a smartphone, in the near future and thats why its not really interesting for Apple. I think they go for products that basically could be for everyone. VR right now is clearly aiming at the gamer crowd, maybe the movie buff crowd. But that might change in a couple of years.

Me as a gamer, though, or somebody who is still interested in that, anyway, I must say I am exited :)

Re: Why is Apple asleep at the wheel with VR?

#58
post #6

VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…

"what are you going to experience on VR, that needs VR so bad? Who is going to pay/develop and what is this content going to be... can it actually deliver, making good immersive software is incredibly hard." The real problem with this question is that it's like asking someone in 1990 what the point of 3d graphics are. Beyond what's been announced, there's no definite timeline for anything - who besides John Carmack w…

The "unique" experiences of something like having the best seats in the stadium or more immersive experience with a golf simulator would be awesome. But for movies, it takes a commonly social experience and makes it strictly solo. You cannot use a shared VR headset. You may experience the same thing at the same time (or similar since you'd be looking in different directions, most likely), but it wouldn't be common. Would you really want a date night where you sit on your couch and each put on headsets blocking the other out? A family night in, everyone trapped in their own VR headset. What do you do for guests?

Let's not even address cleanliness (honestly, one reason I have no interest in most of the 3D TV tech that came out, even if it offered cheap, passive glasses).

It's useful, and cool, but really only applicable when you're physically alone or wiling to be deliberately isolated from others in your physical proximity.

Re: Why is Apple asleep at the wheel with VR?

#59
post #3

Apple doesn't innovate. It combines proven technologies into polished products. When VR has proven itself, with R&D investments of other companies, Apple will release a near-perfect refinement of all things VR and everyone will hail them as the savior who brought VR to the world.

Apple won't have pornography. This will kill their VR ambitions.

Because pornography hasn't found any way to be available on Apple platforms?

Re: Why is Apple asleep at the wheel with VR?

#60
Myopic article and bad clickbait where the author doesn't attempt to think big at all. How do you know they're sleeping at the wheel? Because they haven't enabled OSX VR?

I don't believe that console/PC VR will be the VR that makes it in the end. Small tablet (mobile phone) VR is where it will land and reach massive success.

The industry needs to keep the phone upgrade cycle working, people already reduced their reliance on their PC and laptop with their phones.

Samsung is nailing it with GearVR. High res, high powered phones are going to iterate until people simply put their phone in a $100 headset and experience VR that way. It'll be cheap to become a social experience, watching sports in 3D and as much gaming as people will want in that mode.

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