So what about VR? Only a hype by the tech savvy community and the lost and forgotten in a few years when it should be ready for mass market?
Why is Apple asleep at the wheel with VR?
11–20 of 72 posts
Re: Why is Apple asleep at the wheel with VR?
#12Personally I don't care much for VR in general. It's more like the new opium for the masses once it's affordable. While VR promotes escaping in virtual realities (hence, the name), Apple is looking for ways to improve your actual world with it's products (no marketing intended). This is where AR will matter, not VR. Google kinda pioneered here with Glass, Apple gave it a shot with it's wearable devive (watch), and I'…
Re: Why is Apple asleep at the wheel with VR?
#13VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…
What are you going to experience on VR, that needs VR so bad? Elite: Dangerous. DiRT Rally. Minecraft. Movies, and interestingly, documentaries. These are all currently available. Further down the line, VR will replace multi-screen setups. As a developer I'm very excited to code in a VR IDE.
I'm not totally sold on the virtual desktop concept, but I'd be willing to try it. But I, personally, benefit greatly from actual tactile feedback with paper and handwriting. A multi-sensory experience (touch, sight, smell, sound) is far better than a 1-2 sense experience (sight w/ maybe sound) for memory retention and recollection.
Re: Why is Apple asleep at the wheel with VR?
#14VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…
I don't want to feel like there is a brick strapped to my head.
The VR market is likely to be limited to gamers and a few devs for at least the next few years. That's not a tiny market, but it's much smaller than the market for phones and tablets.
It's also unlikely to take off until VR becomes social, with couples and families all playing in the same virtual space on the same hardware.
Costs and hardware requirements make that impossibly expensive for now.
Re: Why is Apple asleep at the wheel with VR?
#15VR has its use cases. But the question is, will it be like 3D for mass market? Everybody praised 3D when it started a few years back. But now 3D seems to be dead, with the few exceptions like movie cinemas. Even most of the TV manufacturers seems to get rid of it. So what about VR? Only a hype by the tech savvy community and the lost and forgotten in a few years when it should be ready for mass market?
VR tech is actually quite impressive, and as a result people will figure out how to apply it to humans.
Re: Why is Apple asleep at the wheel with VR?
#16VR has its use cases. But the question is, will it be like 3D for mass market? Everybody praised 3D when it started a few years back. But now 3D seems to be dead, with the few exceptions like movie cinemas. Even most of the TV manufacturers seems to get rid of it. So what about VR? Only a hype by the tech savvy community and the lost and forgotten in a few years when it should be ready for mass market?
-With standard 2D monitors, nobody has to wear equipment on their heads.
-People have physical reactions to 3D/VR that they don't normally have in a 2D monitor.
-3D/VR requires each participant to have their own set of gear.
I think there's a lot of hype because many gamers are really excited the technology, and because we don't have any other up-and-coming tech to latch onto these days.
Re: Why is Apple asleep at the wheel with VR?
#17Apple doesn't innovate. It combines proven technologies into polished products. When VR has proven itself, with R&D investments of other companies, Apple will release a near-perfect refinement of all things VR and everyone will hail them as the savior who brought VR to the world.
Re: Why is Apple asleep at the wheel with VR?
#18Apple doesn't innovate. It combines proven technologies into polished products. When VR has proven itself, with R&D investments of other companies, Apple will release a near-perfect refinement of all things VR and everyone will hail them as the savior who brought VR to the world.
Everyone, whether it's on top of love, hate or indifference, wants to comment on Apple. That's how you know you've won (the money probably doesn't hurt either).
Re: Why is Apple asleep at the wheel with VR?
#19VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…
Re: Why is Apple asleep at the wheel with VR?
#20Note: Have not read article, going from title. Apple is usually not a first to market type. They are a first to market with an amazing, polished, product type. They'll wait to see what gets proved in the market and what doesn't.
That hasn't been true for a long time. The iPad might have been the last product fitting that description, and it was released in 2010.