Why is Apple asleep at the wheel with VR?
1–10 of 72 posts
Re: Why is Apple asleep at the wheel with VR?
#2Alone glasses that don't suck visually (people shouldn't notice the difference from a distance) and an all-day-battery-life would be features I'd spend $1000 upwards on, just because.
Re: Why is Apple asleep at the wheel with VR?
#3When VR has proven itself, with R&D investments of other companies, Apple will release a near-perfect refinement of all things VR and everyone will hail them as the savior who brought VR to the world.
Re: Why is Apple asleep at the wheel with VR?
#4Apple is usually not a first to market type. They are a first to market with an amazing, polished, product type. They'll wait to see what gets proved in the market and what doesn't.
Re: Why is Apple asleep at the wheel with VR?
#5Sure, that sucks for developers and us on the bleeding edge, but it doesn't hurt Apple one bit. At the most optimistic, it'll take 2-3 years for VR to become mainstream, and as long as Apple comes out with a polished Apple-like solution by then, they won't miss out on the market. If their offering is compelling then content will be ported to it.
If they wait much longer than 2-3 years competing solutions may achieve critical mass.
At this point, releasing any solution before nVidia's Pascal and/or AMD's Arctic Islands is available would be just silly. Maybe we'll see something in September.
Re: Why is Apple asleep at the wheel with VR?
#6The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about;
-) looking at your keyboard/input device whilst wearing a VR headset
-) being the same room as other people for prolonged periods of time with a headset
-) sharing experiences with other people close to you
-) what are you going to experience on VR, that needs VR so bad? Who is going to pay/develop and what is this content going to be... can it actually deliver, making good immersive software is incredibly hard.
-) and then cost...
Re: Why is Apple asleep at the wheel with VR?
#7VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…
Elite: Dangerous. DiRT Rally. Minecraft. Movies, and interestingly, documentaries. These are all currently available.
Further down the line, VR will replace multi-screen setups. As a developer I'm very excited to code in a VR IDE.
Re: Why is Apple asleep at the wheel with VR?
#8Re: Why is Apple asleep at the wheel with VR?
#9VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…
the HTC Vive and Oculus don't come out until next month.
Re: Why is Apple asleep at the wheel with VR?
#10VR is not yet 'here' and is not currently delivering, but it is promising a lot. The form factor alone has challenges which the public will not be willing to sacrifice for the experience, which could turn out to be mostly a gimmick. Some things people don't think about; -) looking at your keyboard/input device whilst wearing a VR headset -) being the same room as other people for prolonged periods of time with a head…