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iPhone SE

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581–590 of 733 posts

Re: iPhone SE

#581
post #561

Earlier quoted context omitted.

It's not the killer app. Blackberry devices (e.g. Passport) have had this for ages. (Not a problem that Apple's copying tech, it's just not unique)

If by ages you mean a little over a year, then yes. But just because another device had it first doesn't mean it's not the killer app for 3D touch.

Sorry I thought you meant that 3D touch made the keyboard selection the killer app for the iPhone platform.

It seems like a year and a half is a long time in mobile phone tech. Google apps have already said that the browser that Blackberry is out of date (which speaks about both the release cycle of Blackberry for a newish phone and Google).

Either way, the touch interface is very cool on Blackberry.

Re: iPhone SE

#582

Here is the fundamental problem for Apple WRT new iPhones: https://www.youtube.com/watch?v=8eSrdgTHhK0 The processing power wall. The difference in processing power is extremely negligible between the latest models. What application are you going to be running on your phone that needs more power than the A7/A8, which can load webpages almost instantaneously? More processing power at this point seems like it will only…

Paradoxically, increasing processing power actually improves battery life, which is one of the most important features of a smartphone. If the CPU can finish its tasks extremely quickly, it can spend more time in a low-power state. Also shrinking transistors usually causes both an increase in performance per watt and a reduction in the number of watts used.

Re: iPhone SE

#584
post #29
post #9

I'm one of those hold outs. I had a iPhone 6 for a month and it literally gave me anxiety because I couldn't thumb around Spotify and other apps like I was used too. I traded it in for a 5s and have been using it ever since. I figured I would have to keep it until they stopped putting iOS updates on it. Really glad they did this.

If you don't mind me asking, why that give you anxiety?

It would give me anxiety if I dropped AU$1400 on a phone I couldn't interact with properly.

Re: iPhone SE

#585

I remember Jobs talking about never making a larger phone. I really wonder if it was a case of him caring about "taste" over "giving people what they want." There was some leaked Apple internal document where they said that people wanted larger phones. The post-Jobs Apple created larger phones to meet market demands. One thing that always makes me giggle, though, is the fact that if you double tap the home button the…

Same here. The 6S is just too big for jeans pants pockets, at least for me. I'm wondering how much it will be to trade in the 6s for the SE...

Re: iPhone SE

#586
post #480

Earlier quoted context omitted.

I think 3D touch is a lot like a right-mouse click in the desktop environment, in that there is rarely anything to indicate where you can do it. You basically have to read about it or just try. That said, I don't personally care for it. I also feel that iOS is getting too complicated.

A right-click equivalent already existed: a long press. 3D Touch is the long press controlled by finger pressure instead of time pressed. It took an already hard-to-discover feature and made it more nuanced (that is, more complicated).

Long-hold was always one of the most annoying parts of smartphone interaction in my opinion. 3D Touch means you get instant feedback, which is more useful both when you know that a UI element supports it (so you don't have to wait when you know exactly what you want to do) and when a UI element doesn't support it (so you don't have to wait to find out).

Re: iPhone SE

#587
post #343

Earlier quoted context omitted.

> I wouldn't say 3D touch is entirely a bad feature. I agree with the argument that 3D touch features are usually hard to discover That doesn't make them bad -- just hard to discover. Once you find out about them, they are dead easy. Not all UIs have to be immediately apparent, UI design is also about teaching users new idioms. Pointing with a mouse was alien once too...

But that's kinda the thing; how do you end up finding out about them? Unlike buttons which appear on-screen, 3D touch interfaces aren't immediately visible and require special onboarding, which isn't always great even with conventional features. Another example, a great feature in Google Maps on mobile is the ability to zoom with one hand. You double tap and drag (tap, tap-and-hold, drag), but I only figured this out…

> From what I can tell there are no instructions in the app that tell you about this feature

It's fine for secondary controls (other ways to zoom). I'd say Google learned the lesson with the now discontinued Menu button on Android. Application authors would sometimes hide critical functionality behind a Menu button press, and sometimes the Menu button did nothing. This lack of discoveribility and inconsistency is bad for User Interaction

Re: iPhone SE

#589

Earlier quoted context omitted.

Unfortunately the keyboard force touch only works about ~70% of the time, which is too unpredictable for me to start incorporating into regular use as a user. It's odd that after ten years of development, Apple still hasn't made their keyboard just work . Selecting and manipulating text is still buggy and unpredictable.

If you try to use the force-touch "trackpad" too soon after you've typed a character, the keyboard thinks you're still typing and refuses to do it. You have to pause for a bit or tap somewhere outside of the keyboard then try to force-touch. At least, that has been my experience. It's incredibly frustrating because I almost always want to use it to correct something in the word I just typed. I have the same problem w…

If you ever find yourself trying to activate the keyboard cursor but the phone thinks you're typing, simply let off on the pressure a little (without removing your finger from the screen) and then press down again. This will switch you into cursor mode. I've found this to be 100% reliable.

Re: iPhone SE

#590

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

You know, until you mentioned it just now, I’d forgotten my phone even has 3D Touch. It had been literally weeks since I last thought to use force-touch for anything, mostly because there is zero indication where it will work. And it is half-baked in the sense that when I do activate 3D Touch, it’s usually by accident. It is almost the same gesture as deleting apps on the home screen! I go to delete an app, press-and…

I discovered 3D Touch after watching an Apple commercial on TV, 3 months after I got the iPhone 6s Plus.
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