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iPhone SE

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451–460 of 733 posts

Re: iPhone SE

#451

Earlier quoted context omitted.

That will be incredibly shortsighted though. Developers are looking for more powerful machines all the time.

But developers are not the majority of customers.

Early adopters are equally important as a majority though. Lest you forget that developers account for what really makes the iOS platform profitable and bloom - the app ecosystem -- and Apple requires Mac/MBP/MBA to develop for it.

Look at the Windows Phone. Fine device by all accounts, but it's biggest gripe from potential users is the app ecosystem -- or lack thereof. Take care of early adopters and take care of the people who keep your mini-economy running. It is short-sighted of them to fall flat in this arena. Arguably though, they've not been doing anything terribly impressive for quite some time by way of product.

Re: iPhone SE

#452

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.

Chances are they will remove the physical home button in iPhone 7 and replace it with 3D touch. At least there is one use case for it then.

Re: iPhone SE

#453

I wonder if reverting to the iPhone 5 design indicates that the design of the 6 is viewed as a flop by Apple. I've dropped my 6+ so many times that I love the design (it's indestructible) but perhaps Apple's market research is showing that some people love the look of their 5 and are avoiding upgrading for that reason.

Not indestructible at all--I run a repair shop, and 6/6+ are the most common phones we repair. The bigger the screen, the easier it is to break, in general. You may have gotten lucky, or you may have a good case on it (a good case and a glass screen protector do go a long way.) But we've had people bring in phones even in very high-end Lifeproof cases with broken screens, bent frames, etc. It happens a lot. Apple lau…

Hmm, no case on mine. I chose it b/c I thought it seemed lighter relative to the area that shock would be disbursed over in impact.

Re: iPhone SE

#454

Earlier quoted context omitted.

Although 3D touch is not widely supported (even by Apple's apps) the "trackpad" on the keyboard alone is worth it.

Why didn't they just implement the two finger trackpad from the ipad?

You can't use that gesture one-handed.

Re: iPhone SE

#455
post #10

$399 USD is great, but why are we still stuck with 16 GB of storage on base model phones? You can barely put a day's worth of music on your phone and you cannot always stream via services like Spotify. Spotify accounts for 2 GB of traffic per month on my phone and some plans are barely affordable when you want more than that--fortunately I can do up to 6 GB before I am traffic shaped, but that isn't the say the same…

I bet if people started booing during these live streams when they announce that BS they'd stop doing it real quick.

Re: iPhone SE

#456

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

It's not fragmentation. Pencil and 3D Touch were designed as optional features from the get-go. It makes perfect sense to reserve them for their premium devices.

Fragmentation is more like when apps run poorly on less popular Android phones because of all the differences (screen sizes, performance characteristics, etc.). But optional features like 3D Touch peek/pop aren't really essential to make apps run well. They're bonuses. And there's literally tens millions of people who can use 3D Touch already, so it's an optional feature probably worth implementing. And if you're building a design app it makes complete sense to support the Pencil, which is specifically targeted at that niche.

Also you're mistaken about Touch ID and adaptive layout. Touch ID is standard across all current devices, and adaptive layout helps you support them all with minimal work.

Re: iPhone SE

#457
post #426
post #249

Earlier quoted context omitted.

Yes, you are right. Although given how phones are now pocket computers I expect them to have additional storage options that are not cloud based. I find it that paying $500 for a device that does not allow additional physical storage is absurd. Given how good of a camera it seems to have.

The problem is that if you add an SD card slot, you have to eliminate something else (or decrease something else). I feel that between cloud services and 64gb+ phones, I wouldn't want an SD card slot. Accessing files on an external storage device is slow, so I wouldn't want to save direct to SD. You wouldn't want to save any apps to the SD for speed issues. So you would be limited to accessing photos and music. I jus…

Good points. I feel that we are discussing the same issue from two different sides. You are OK with an iPhone device that does not have expandable physical storage and I am not. I do want an iPhone (even though I develop for Android) but that keeps me away. :)

Re: iPhone SE

#458
post #431
post #64

Earlier quoted context omitted.

Says who? 3D touch is an awesome addition. Granted it has discoverability problems but I think that adding a new dimension to the interaction is great. It is a nice way to avoid a cluttered interface while providing advanced power-user functionality.

I think it's a pretty cool input mechanism that could be used well, but I find Peak and Pop to be completely useless. What is the point of peaking? It's too slow for previewing a webpage. If you peak at a full-width photo (e.g. in a Facebook or Twitter feed) the preview isn't any bigger. I don't get it. It's always faster to just click the thing and swipe back to get back.

I tend to agree. I mostly use it to Peek at an object then swipe it up to reveal a menu of operations that can be performed on that object. That can be kind of handy.

Re: iPhone SE

#459
post #272

Earlier quoted context omitted.

I don't want just 24 hours of music, I want a comprehensive sample of my entire music library. In my case it exceeds the 16gb (or whatever it's available after iOS + other apps) easily .

The problem with me is that I want high quality music on my phone (and I listen to it with high quality headphones all the time). Like, nothing except 320 kbps MP3 files and occasional lossless files that randomly find its way to my library. I have an Android smartphone that only supports memory cards up to 32 GB in size. It's a pain. I can't even get 1500 songs properly (keep in mind that the music is not the only t…

Then get an Android smartphone that supports 128 or 256GB SDCard, problem solved.
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