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iPhone SE

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331–340 of 733 posts

Re: iPhone SE

#332

Earlier quoted context omitted.

A full 24 hours worth of music (~33 complete albums) at 192 kbps is only 2GB.

Sure, but music isn't really the sticking point anymore. Infinity Blade 3 is 1.7 GB. A single photo takes up more space than a song from an album. 40 minutes worth of 4k video maxes out the device (and that's optimistically assuming the apps that come with the phone don't take up any space).

For people like me who have no video, no games, and minimal music on their phones it's perfectly fine. I mostly just use a few messaging apps, instagram, snapchat, facebook, etc. The audience on HackerNews probably utilizes the space on their phones much more than the average consumer.

Re: iPhone SE

#333

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

3D Touch is confusing enough as-is for new users...

Now you don't even know which devices support it. Very frustrating from the UX standpoint.

Re: iPhone SE

#334
post #64

Earlier quoted context omitted.

It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.

Says who? 3D touch is an awesome addition. Granted it has discoverability problems but I think that adding a new dimension to the interaction is great. It is a nice way to avoid a cluttered interface while providing advanced power-user functionality.

Says who? 3D touch is a horrible addition. It has lots of discoverability problems and is inconsistent across applications. We avoid cluttering the interface by adding easter eggs to the interface for features that everyone would like to use.

Re: iPhone SE

#335
post #80

Earlier quoted context omitted.

3D touch was a gimmick anyways, I am happy to see it go. It was weird and uncanny and there were only a few applications where it made sense.

See it go? I'd wait for the iPhone 7 event to see if 3D Touch is left to the history books.

As far as I'm aware, Apple has never removed hardware functionality on a future generation of that iOS device. I would expect the iPhone 7, 7S, 8, etc to all have 3D Touch. Now, whether they continue to integrate it into more places in the OS will remain to be seen.

Re: iPhone SE

#336
post #64

Earlier quoted context omitted.

It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.

Says who? 3D touch is an awesome addition. Granted it has discoverability problems but I think that adding a new dimension to the interaction is great. It is a nice way to avoid a cluttered interface while providing advanced power-user functionality.

If an expensive feature has discoverability problems, it probably doesn't sound awesome from Apple's perspective.

The current CEO of Apple is the former COO, someone well regarded for his prowess in managing Apple's supply chain and determining optimal cost per unit for Apple's products.

If only a small percentage of customers use 3D Touch and 3D Touch adds a substantial cost per unit, I can see why Mr. Cook would disagree with 3D Touch being an awesome addition.

I personally use 3D Touch to open links in new tabs in Safari, but that's only because 3D Touch interferes with the long press gesture.

Re: iPhone SE

#338
post #328

Earlier quoted context omitted.

>$399 USD is great It's going to be $559 in Denmark. I had to check the prices on the other models, the cheapest 6S is $875. I never realized how expensive an iPhone is. Why anyone would buy an iPhone at those prices are beyond me. Sure, most will be buying via their carrier along with a subscription, but in most cases that will just make the phone more expensive.

Note that the price in Denmark includes VAT, whereas the price in the US is before any taxes. Though which comparable device would you suggest at a similar price point?

>Though which comparable device would you suggest at a similar price point?

I wouldn't know, I won't pay above $30 to $40 for a phone or above $10 per month for my cellular plan. While a phone/smartphone is insanely useful, I just don't think the price is justified.

Re: iPhone SE

#339

UK prices are crazy. The entry price model is £359 which is $516 USD instead of $399. The 64GB one is £439 which is $631 USD instead of $499. So in short $100+ for shipping. http://www.apple.com/uk/shop/buy-iphone/iphone-se/16gb-silve...

VAT is included in the list price, the sales tax is not. Excluding the VAT, the UK price is ~300 GBP, which is roughly 430 USD. All we have is ~30 USD difference.

Re: iPhone SE

#340
What is going on with Apple's HealthKit UI. Right now they are showing two different UI's:

NEW?: http://www.apple.com/researchkit/

NEW in 9.3: http://www.apple.com/ios/updates/

The NEW in 9.3 is a big step back IMO from all previous versions' widgets that had line graphs; the NEW in the researchkit page looks like a reasonable improvement...

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