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iPhone SE

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291–300 of 733 posts

Re: iPhone SE

#291

Earlier quoted context omitted.

As an aside how in the world is Tinder 1.5 gigs?

I think iOS has this application caching issue. Apps seem to always be caching data to the storage, but there is no option to erase, or remove it as needed.

it does it for you, if your phone starts getting full you'll notice apps randomly switch icon and name to Clearing or something like that quite a bit.

Re: iPhone SE

#292

Earlier quoted context omitted.

Honestly, I suspect they did it first for cost and second because they want to make sure it is only used to add a quick way to do small things. I would honestly be surprised if they weren't worried from the beginning that it could end up being an abused, overcrowded right click menu. Not in including it here helps ensure that it won't be used to add features unavailable in another way.

> they want to make sure it is only used to add a quick way to do small things. I don't understand this point at all. What does it have to do with not including the feature on a smaller device? "Because it might be used too much" makes no sense.

Whereas developers and hackers tend to like a surfeit of user interface features, the mass market is not as comfortable with it. Apple really likes to be the party in control of the degree of minimalism in the UI expressed by iOS devices.

Re: iPhone SE

#293
post #175

Earlier quoted context omitted.

I love the size of the 5 and love the rounded edge of the 6 because it doesn't eat the insides of my jean pockets. If they made a 4" phone with the design of the 6, perfect.

So a 3GS? :) I sure hope so, that was my favorite size/shape.

basically :)

i'll take the thinner 6, and the slightly increased screen of the 5, but yes.

Re: iPhone SE

#294

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.

>It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone.

What?

They regularly withhold features from cheaper versions to achieve better margins and lower the cost, nothing about them being bad.

And nothing about 3D Touch being bad. Where did you ever get that?

Re: iPhone SE

#295

I don't like the touch id and touch pay that they're pushing. Fingerprint scanners everyone is probably not a good thing. I'm sure they're all going to end up in a database somewhere.

Your failure to research the feelings behind this statement is obvious. Fingerprints on an iOS device are stored in the Secure Enclave, a hardware module on the device itself, used for checking fingerprints, answering yes or no to the question "is this the user's fingerprint?" As for Apple Pay, your card details are used once -- exactly once -- to generate an obfuscated alias card identifier, again, only useable by t…

It seems dangerous to have the scanner on the device and I don't trust it to be safe. It's the print I'm concerned with not the hashes and crypto that connect you to payment. This is something enticing to authorities and I'm sure they'll want to figure out how to get it.

Re: iPhone SE

#296

Earlier quoted context omitted.

Honestly, I suspect they did it first for cost and second because they want to make sure it is only used to add a quick way to do small things. I would honestly be surprised if they weren't worried from the beginning that it could end up being an abused, overcrowded right click menu. Not in including it here helps ensure that it won't be used to add features unavailable in another way.

> they want to make sure it is only used to add a quick way to do small things. I don't understand this point at all. What does it have to do with not including the feature on a smaller device? "Because it might be used too much" makes no sense.

It's not "because it might be used too much," it's "because developers might bury tons of functions where no one will ever find them, because that's easier than designing a learnable/discoverable UI."

Whether you agree with the argument depends on how much faith you have in developers/designers to understand how average users will experience and learn their software, and in whether they might go for the lazy "shove it in a contextual menu" solution even knowing that it's questionable at best. 3D touch is supposed to be a "power user" feature; if you don't know it's there you can get by just fine. It'll take you an extra half second to open an email.

By holding it hostage on some new products, Apple can hope for more developers to say "I'll use this for time-saving shortcuts and other convenience features since the iPhone SE users don't have it." Once best-practices for that are more ingrained and many apps have implemented it in a way that lines up with Apple's vision, there's less risk of buried features when they eventually include 3D touch across the lineup.

Re: iPhone SE

#297
post #279
post #144

Earlier quoted context omitted.

Agreed. I use a Sony Xperia Compact phone for that reason - they're one of very few Android manufacturers making powerful phones in a smaller size.

The Xperia Z5 is really marvelous. Unlucky for me, my Moto X 2013 is still going so strong, that I have no reason to change it...

There was, briefly, a rumor that a 4" z6 was coming but it turned into a budget range of 5" 'x' phones instead. :(

Re: iPhone SE

#298
post #94

Earlier quoted context omitted.

It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.

I wouldn't say 3D touch is entirely a bad feature. I agree with the argument that 3D touch features are usually hard to discover (took me a while to realize you could press the keyboard to get a "trackpad"). Some of the features you get from it are nice little quality-of-life things though, like quick app switching. It will be tough getting app developers to decide to implement 3D touch features when it isn't support…

>I wouldn't say 3D touch is entirely a bad feature. I agree with the argument that 3D touch features are usually hard to discover

That doesn't make them bad -- just hard to discover.

Once you find out about them, they are dead easy.

Not all UIs have to be immediately apparent, UI design is also about teaching users new idioms. Pointing with a mouse was alien once too...

Re: iPhone SE

#299
post #10

$399 USD is great, but why are we still stuck with 16 GB of storage on base model phones? You can barely put a day's worth of music on your phone and you cannot always stream via services like Spotify. Spotify accounts for 2 GB of traffic per month on my phone and some plans are barely affordable when you want more than that--fortunately I can do up to 6 GB before I am traffic shaped, but that isn't the say the same…

>$399 USD is great

It's going to be $559 in Denmark. I had to check the prices on the other models, the cheapest 6S is $875. I never realized how expensive an iPhone is. Why anyone would buy an iPhone at those prices are beyond me. Sure, most will be buying via their carrier along with a subscription, but in most cases that will just make the phone more expensive.

Re: iPhone SE

#300
I think it is one of the first times Apple couldn't bring the best out of a specific technology/concept.

As you can see from very beginning, Apple most of the time took an existing technology/concept, made it better and made it so user-friendly, usable, and simple that it always took off and became a standard. People loved it. Look at touch screen phones, tablets, buying music online, beautiful keyboard design (mac) and etc.

With forced touch technology, even though it really is promising and advanced, Apple's user base did not really consider it as a key feature yet. It has been some time and you don't feel like you are missing something if you don't have it.

I guess we will see with the iPhone SE if Apple thinks the same way. They may still think that it is an essential technology and put their time on it and I believe forced touch will be great if they continue working on it.

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