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iPhone SE

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51–60 of 733 posts

Re: iPhone SE

#51

Earlier quoted context omitted.

A full 24 hours worth of music (~33 complete albums) at 192 kbps is only 2GB.

And that's about all the space you'll have with ios and default apps!

I have an iPhone 5s 16 GB with a bunch of apps and games installed, plus some albums at 256/320 kbit/s and it currently has 6.5GB free.

Re: iPhone SE

#52

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone.

The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.

Re: iPhone SE

#53

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

Also a reason I won't be buying the SE, but will be holding out for the 7 instead or even get a 6S. If i'm to develop iPhone apps, I want the full set of UI tools at hand..

Re: iPhone SE

#54

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

3D touch was a gimmick anyways, I am happy to see it go. It was weird and uncanny and there were only a few applications where it made sense.

Re: iPhone SE

#55

Earlier quoted context omitted.

It's Apple being petty (price segmentation), basically. How much does 16Gb cost today, $10?

Wal*Mart sells 16GB flash products for $4.99. Company margins need to be padded somewhere?

Still it's not at the iPhone speed, 6S uses fast NVME flash. Definitely not 100$ but not comparable with an microSD card either.

Re: iPhone SE

#56

If they don't offer a (limited) model styled after the Mac SE, they're doing it wrong.

Complete with the loud BING as the startup sound?

Not to burst your bubble, but the sampled startup sounds didn't come until after the SE. The SE just went BEEEEEEEEEP.

Re: iPhone SE

#57
post #10

$399 USD is great, but why are we still stuck with 16 GB of storage on base model phones? You can barely put a day's worth of music on your phone and you cannot always stream via services like Spotify. Spotify accounts for 2 GB of traffic per month on my phone and some plans are barely affordable when you want more than that--fortunately I can do up to 6 GB before I am traffic shaped, but that isn't the say the same…

checks Settings->General->Storage

I've got 5GB free on my 16GB phone. You've explained why 16GB is not a good fit for you, but that doesn't mean it's not a good fit for anyone.

Re: iPhone SE

#59
post #42

Earlier quoted context omitted.

Going for 16GB storage on my 5S might be what makes me upgrade...otherwise the phone still seems fast / good enough for most tasks after 2.5 years of ownership.

HOW!? Mine is fast becoming unbearably slow. Maybe I'm using the wrong apps.

I bought a 5s recently (iPhone 3G -> iPhone 4 -> Nexus 4 -> Moto X 2013 -> Moto X 2014 before), because I had too many problems with Android. Mine feels incredibly snappy.

Re: iPhone SE

#60
post #10

$399 USD is great, but why are we still stuck with 16 GB of storage on base model phones? You can barely put a day's worth of music on your phone and you cannot always stream via services like Spotify. Spotify accounts for 2 GB of traffic per month on my phone and some plans are barely affordable when you want more than that--fortunately I can do up to 6 GB before I am traffic shaped, but that isn't the say the same…

A full 24 hours worth of music (~33 complete albums) at 192 kbps is only 2GB.

Sure, but music isn't really the sticking point anymore.

Infinity Blade 3 is 1.7 GB. A single photo takes up more space than a song from an album. 40 minutes worth of 4k video maxes out the device (and that's optimistically assuming the apps that come with the phone don't take up any space).

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